More cleanup of documentation.

git-svn-id: http://openexile.googlecode.com/svn/trunk@143 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Sylae Corell
2010-02-07 20:54:56 +00:00
parent 9c062f368c
commit e7d76c1a8e
9 changed files with 173 additions and 131 deletions

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<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div class="navbar">
<script src='nav.js' type='application/javascript'></script>
<noscript>Javascript required for the navbar.</noscript>
</div>
<div class="content">
<p class="p1"><b>Section 7 - Editing Monster Types</b></p>
<p class="p2"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>Your default scenario comes with 187 premade monster types, number 1 to 187, and you can have 256 monster types overall. Like terrain types, you can customize the monster types to suit your scenario. Click on Edit Monster Types to bring up a list of creatures, and click on a monster type to bring up the monster editing window. This window has these options:</p>
@@ -79,6 +84,6 @@
<p class="p3"><b>Some Monsters Should be Left Alone</b></p>
<p class="p2"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>Certain monster types are summoned by mage spells, and should be left alone. These monster types are Guardian, Demon, Snake, Asp, Shade, and Deva.</p>
<p class="p2"><br></p>
</div>
</body>
</html>