Fix spelling

This commit is contained in:
2015-10-06 22:16:01 -04:00
parent 5cab4fdb9f
commit e744320518
7 changed files with 10 additions and 10 deletions

View File

@@ -537,7 +537,7 @@ void pc_attack(short who_att,iLiving* target) {
}
hit_adj = (-5 * minmax(-8,8,attacker.status[eStatus::BLESS_CURSE])) + 5 * minmax(-8,8,target->status[eStatus::BLESS_CURSE])
- attacker.stat_adj(eSkill::DEXTERITY) * 5 + (get_encumberance(who_att)) * 5;
- attacker.stat_adj(eSkill::DEXTERITY) * 5 + (get_encumbrance(who_att)) * 5;
dam_adj = minmax(-8,8,attacker.status[eStatus::BLESS_CURSE]) - minmax(-8,8,target->status[eStatus::BLESS_CURSE])
+ attacker.stat_adj(eSkill::STRENGTH);
@@ -4716,7 +4716,7 @@ bool combat_cast_mage_spell() {
add_string_to_buf("Cast: No spell points.");
else if(univ.party[current_pc].skill(eSkill::MAGE_SPELLS) == 0)
add_string_to_buf("Cast: No mage skill.");
else if(get_encumberance(current_pc) > 1) {
else if(get_encumbrance(current_pc) > 1) {
add_string_to_buf("Cast: Too encumbered.");
take_ap(6);
give_help(40,0);

View File

@@ -522,7 +522,7 @@ static void display_pc_info(cDialog& me, const short pc) {
me[skill_ids[i]].setText(to_draw.str());
to_draw.str("");
}
store = total_encumberance(pc);
store = total_encumbrance(pc);
me["encumb"].setTextToNum(store);
me["name"].setText(univ.party[pc].name);
me["lvl"].setTextToNum(univ.party[pc].level);
@@ -544,7 +544,7 @@ static void display_pc_info(cDialog& me, const short pc) {
else weap2 = i;
}
hit_adj = univ.party[pc].stat_adj(eSkill::DEXTERITY) * 5 - (total_encumberance(pc)) * 5
hit_adj = univ.party[pc].stat_adj(eSkill::DEXTERITY) * 5 - (total_encumbrance(pc)) * 5
+ 5 * minmax(-8,8,univ.party[pc].status[eStatus::BLESS_CURSE]);
if(!univ.party[pc].traits[eTrait::AMBIDEXTROUS] && weap2 < 24)
hit_adj -= 25;

View File

@@ -531,7 +531,7 @@ short switch_target_to_adjacent(short which_m,short orig_target) {
if(is_combat())
for(i = 0; i < 6; i++)
if(univ.party[i].main_status == eMainStatus::ALIVE && monst_adjacent(univ.party[i].combat_pos,which_m) &&
(get_encumberance(i) < 2))
(get_encumbrance(i) < 2))
return i;
// Check for a nice, adjacent, friendly monster and maybe attack
@@ -1189,7 +1189,7 @@ void activate_monsters(short code,short /*attitude*/) {
}
}
short get_encumberance(short pc_num) {
short get_encumbrance(short pc_num) {
short store = 0,i,what_val;
what_val = univ.party[pc_num].free_weight();

View File

@@ -35,5 +35,5 @@ void record_monst(cCreature* which_m, bool forced=false);
short place_monster(mon_num_t which,location where,bool forced=false);
bool summon_monster(mon_num_t which,location where,short duration,eAttitude given_attitude,bool by_party);
void activate_monsters(short code,short attitude);
short get_encumberance(short pc_num);
short get_encumbrance(short pc_num);
mon_num_t get_summon_monster(short summon_class);

View File

@@ -2669,7 +2669,7 @@ void set_pc_moves() {
univ.party[i].ap = 0;
else {
univ.party[i].ap = univ.party[i].traits[eTrait::SLUGGISH] ? 3 : 4;
r = get_encumberance(i);
r = get_encumbrance(i);
univ.party[i].ap = minmax(1,8,univ.party[i].ap - (r / 3));
if(int speed = univ.party[i].get_prot_level(eItemAbil::SPEED))

View File

@@ -630,7 +630,7 @@ void refresh_stat_areas(short mode) {
// get job info gone
short total_encumberance(short pc_num) {
short total_encumbrance(short pc_num) {
short store = 0,i,what_val;
for(i = 0; i < 24; i++)

View File

@@ -8,7 +8,7 @@ void set_stat_window(short new_stat);
void place_item_button(short which_button_to_put,short which_slot,short which_button_position,short extra_val);
short first_active_pc();
void refresh_stat_areas(short mode);
short total_encumberance(short pc_num);
short total_encumbrance(short pc_num);
void draw_pc_effects(short pc);
void print_party_stats() ;
short do_look(location space);