Strictify PC main status enum
This commit is contained in:
@@ -462,7 +462,7 @@ bool pc_combat_move(location destination) ////
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}
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else if ((combat_terrain[destination.x][destination.y] == 90) && (which_combat_type == 0)) {
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if (get_ran(1,1,10) < 3) {
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univ.party[current_pc].main_status = MAIN_STATUS_FLED;
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univ.party[current_pc].main_status = eMainStatus::FLED;
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if (combat_active_pc == current_pc)
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combat_active_pc = 6;
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sprintf ((char *) create_line, "Moved: Fled. ");
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@@ -534,7 +534,7 @@ bool pc_combat_move(location destination) ////
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}
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// move if still alive
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if (univ.party[current_pc].main_status == 1) {
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if(univ.party[current_pc].main_status == eMainStatus::ALIVE) {
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pc_dir[current_pc] = set_direction(pc_pos[current_pc],destination);
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pc_pos[current_pc] = destination;
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univ.party[current_pc].direction = dir;
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@@ -576,7 +576,7 @@ void pc_attack(short who_att,short target)////
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short hit_adj, dam_adj, spec_dam = 0,poison_amt;
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// slice out bad attacks
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if (univ.party[who_att].main_status != 1)
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if(univ.party[who_att].main_status != eMainStatus::ALIVE)
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return;
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if ((univ.party[who_att].status[11] > 0) || (univ.party[who_att].status[12] > 0))
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return;
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@@ -1735,7 +1735,7 @@ void combat_run_monst()
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}
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}
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1) {
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if(univ.party[i].main_status == eMainStatus::ALIVE) {
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if ((univ.party[i].status[4] != 0) || (univ.party[i].status[5] != 0)
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|| (univ.party[i].status[8] != 0)|| (univ.party[i].status[10] != 0)
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|| (univ.party[i].status[11] != 0)|| (univ.party[i].status[12] != 0))
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@@ -1892,7 +1892,7 @@ void do_monster_turn()
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for (j = 0; j < 6; j++)
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if ((univ.party[j].main_status == 1) && (monst_adjacent(pc_pos[j],i) == true))
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if(univ.party[j].main_status == eMainStatus::ALIVE && monst_adjacent(pc_pos[j],i))
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pc_adj[j] = true;
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else pc_adj[j] = false;
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@@ -1981,7 +1981,7 @@ void do_monster_turn()
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if (r1 == 3)
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cur_monst->morale++;
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short targ = univ.town.monst[i].target;
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if (targ < 6 && (univ.party[targ].main_status == 1) && (cur_monst->mobility == 1)) {
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if(targ < 6 && univ.party[targ].main_status == eMainStatus::ALIVE && cur_monst->mobility == 1) {
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acted_yet = flee_party (i,cur_monst->cur_loc,targ_space);
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if (acted_yet == true) take_m_ap(1,cur_monst);
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}
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@@ -2055,7 +2055,7 @@ void do_monster_turn()
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} // Special attacks
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// Attack pc
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if ((univ.town.monst[i].target < 6) && (univ.party[univ.town.monst[i].target].main_status == 1)
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if(univ.town.monst[i].target < 6 && univ.party[univ.town.monst[i].target].main_status == eMainStatus::ALIVE
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&& (monst_adjacent(targ_space,i) == true) && (cur_monst->attitude % 2 == 1)
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&& (acted_yet == false)) {
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monster_attack_pc(i,univ.town.monst[i].target);
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@@ -2087,7 +2087,7 @@ void do_monster_turn()
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seek_party (i,cur_monst->cur_loc,move_targ);
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else { // spot is OK, so go nuts
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if ((cur_monst->attitude % 2 == 1) && (move_target < 6)) // Monsters seeking party do so
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if (univ.party[move_target].main_status == 1) {
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if(univ.party[move_target].main_status == eMainStatus::ALIVE) {
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seek_party (i,cur_monst->cur_loc,pc_pos[move_target]);
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for (k = 0; k < 6; k++)
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if ((pc_parry[k] > 99) && (monst_adjacent(pc_pos[k],i) == true)
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@@ -2128,7 +2128,7 @@ void do_monster_turn()
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// pcs attack any fleeing monsters
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if ((overall_mode >= MODE_COMBAT) && (overall_mode < MODE_TALKING))
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for (k = 0; k < 6; k++)
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if ((univ.party[k].main_status == 1) && (monst_adjacent(pc_pos[k],i) == false)
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if(univ.party[k].main_status == eMainStatus::ALIVE && !monst_adjacent(pc_pos[k],i)
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&& (pc_adj[k] == true) && (cur_monst->attitude % 2 == 1) && (cur_monst->active > 0) &&
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(univ.party[k].status[8] == 0)) {
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combat_posing_monster = current_working_monster = k;
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@@ -2302,7 +2302,7 @@ void monster_attack_pc(short who_att,short target)
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}
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for (i = 0; i < 3; i++) {
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if ((attacker->a[i] > 0) && (univ.party[target].main_status == 1)) {
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if(attacker->a[i] > 0 && univ.party[target].main_status == eMainStatus::ALIVE) {
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// sprintf ((char *) create_line, " Attacks %s.",(char *) univ.party[target].name);
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// add_string_to_buf((char *) create_line);
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@@ -2376,7 +2376,7 @@ void monster_attack_pc(short who_att,short target)
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{
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add_string_to_buf(" Petrifying touch!");
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print_buf();
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kill_pc(target,MAIN_STATUS_STONE); // 4 being the stoned (petrified, duh!) status
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kill_pc(target,eMainStatus::STONE); // petrified, duh!
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}
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// Undead xp drain
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@@ -2451,7 +2451,7 @@ void monster_attack_pc(short who_att,short target)
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}
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if (univ.party[target].main_status != 1)
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if(univ.party[target].main_status != eMainStatus::ALIVE)
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i = 3;
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}
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@@ -2602,7 +2602,7 @@ void monst_fire_missile(short m_num,short bless,short level,location source,shor
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}
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else {
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targ_space = (is_combat()) ? pc_pos[target] : univ.town.p_loc;
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if (univ.party[target].main_status != 1)
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if(univ.party[target].main_status != eMainStatus::ALIVE)
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return;
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}
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@@ -2679,7 +2679,7 @@ void monst_fire_missile(short m_num,short bless,short level,location source,shor
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else {
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sprintf ((char *) create_line, " %s is turned to stone. ",(char *) univ.party[target].name.c_str());
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add_string_to_buf((char *) create_line);
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kill_pc(target,MAIN_STATUS_STONE);
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kill_pc(target,eMainStatus::STONE);
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}
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}
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else {
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@@ -2699,7 +2699,7 @@ void monst_fire_missile(short m_num,short bless,short level,location source,shor
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if (univ.party[target].cur_sp < 4) {
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for (i = 0; i < 8; i++) {
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j = get_ran(1,0,5);
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if ((univ.party[j].main_status == 1) && (univ.party[j].cur_sp > 4) &&
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if(univ.party[j].main_status == eMainStatus::ALIVE && univ.party[j].cur_sp > 4 &&
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(can_see(source,pc_pos[j],0) < 5) && (dist(source,pc_pos[j]) <= 8)) {
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target = j;
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i = 8;
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@@ -2913,7 +2913,7 @@ bool monst_cast_mage(cCreature *caster,short targ)////
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return false;
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}
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// is target dead?
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if ((targ < 6) && (univ.party[targ].main_status != 1))
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if(targ < 6 && univ.party[targ].main_status != eMainStatus::ALIVE)
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return false;
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if ((targ >= 100) && (univ.town.monst[targ - 100].active == 0))
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return false;
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@@ -3231,7 +3231,7 @@ bool monst_cast_priest(cCreature *caster,short targ)
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location ashes_loc;
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if ((targ < 6) && (univ.party[targ].main_status != 1))
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if(targ < 6 && univ.party[targ].main_status != eMainStatus::ALIVE)
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return false;
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if ((targ >= 100) && (univ.town.monst[targ - 100].active == 0))
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return false;
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@@ -3541,7 +3541,7 @@ location closest_pc_loc(location where)
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location pc_where(120,120);
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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if ((dist(where,pc_pos[i])) < (dist(where,pc_where)))
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pc_where = pc_pos[i];
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return pc_where;
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@@ -3573,11 +3573,11 @@ bool pc_near(short pc_num,location where,short radius)
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{
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// Assuming not looking
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if (overall_mode >= MODE_COMBAT) {
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if ((univ.party[pc_num].main_status == 1) && (vdist(pc_pos[pc_num],where) <= radius))
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if(univ.party[pc_num].main_status == eMainStatus::ALIVE && vdist(pc_pos[pc_num],where) <= radius)
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return true;
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else return false;
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}
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if ((univ.party[pc_num].main_status == 1) && (vdist(univ.town.p_loc,where) <= radius))
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if(univ.party[pc_num].main_status == eMainStatus::ALIVE && vdist(univ.town.p_loc,where) <= radius)
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return true;
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else return false;
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}
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@@ -3676,7 +3676,7 @@ void place_spell_pattern(effect_pat_type pat,location center,short type,bool pre
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for (j = minmax(0,univ.town->max_dim() - 1,center.y - 4); j <= minmax(0,univ.town->max_dim() - 1,center.y + 4); j++) {
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spot_hit.x = i;
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spot_hit.y = j;
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if(sight_obscurity(i,j) < 5 && univ.party[k].main_status == 1
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if(sight_obscurity(i,j) < 5 && univ.party[k].main_status == eMainStatus::ALIVE
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&& (((is_combat()) && (pc_pos[k] == spot_hit)) ||
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((is_town()) && (univ.town.p_loc == spot_hit)))) {
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effect = pat.pattern[i - center.x + 4][j - center.y + 4];
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@@ -3812,7 +3812,7 @@ void do_shockwave(location target)
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start_missile_anim();
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for (i = 0; i < 6; i++)
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if ((dist(target,pc_pos[i]) > 0) && (dist(target,pc_pos[i]) < 11)
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&& (univ.party[i].main_status == 1))
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&& univ.party[i].main_status == eMainStatus::ALIVE)
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damage_pc(i, get_ran(2 + dist(target,pc_pos[i]) / 2, 1, 6), DAMAGE_UNBLOCKABLE,MONSTER_TYPE_UNKNOWN,0);
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for (i = 0; i < univ.town->max_monst(); i++)
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if ((univ.town.monst[i].active != 0) && (dist(target,univ.town.monst[i].cur_loc) > 0)
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@@ -3831,7 +3831,7 @@ void radius_damage(location target,short radius, short dam, eDamageType type)///
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if (is_town()) {
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for (i = 0; i < 6; i++)
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if ((dist(target,univ.town.p_loc) > 0) && (dist(target,univ.town.p_loc) <= radius)
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&& (univ.party[i].main_status == 1))
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&& univ.party[i].main_status == eMainStatus::ALIVE)
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damage_pc(i, dam, type,MONSTER_TYPE_UNKNOWN,0);
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for (i = 0; i < univ.town->max_monst(); i++)
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if ((univ.town.monst[i].active != 0) && (dist(target,univ.town.monst[i].cur_loc) > 0)
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@@ -3844,7 +3844,7 @@ void radius_damage(location target,short radius, short dam, eDamageType type)///
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start_missile_anim();
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for (i = 0; i < 6; i++)
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if ((dist(target,pc_pos[i]) > 0) && (dist(target,pc_pos[i]) <= radius)
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&& (univ.party[i].main_status == 1))
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&& univ.party[i].main_status == eMainStatus::ALIVE)
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damage_pc(i, dam, type,MONSTER_TYPE_UNKNOWN,0);
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for (i = 0; i < univ.town->max_monst(); i++)
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if ((univ.town.monst[i].active != 0) && (dist(target,univ.town.monst[i].cur_loc) > 0)
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@@ -3908,7 +3908,7 @@ void hit_space(location target,short dam,eDamageType type,short report,short hit
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if (overall_mode >= MODE_COMBAT)
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for (i = 0; i < 6; i++)
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if ((univ.party[i].main_status == 1) && (stop_hitting == false))
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if(univ.party[i].main_status == eMainStatus::ALIVE && !stop_hitting)
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if (pc_pos[i] == target) {
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damage_pc(i,dam,type,MONSTER_TYPE_UNKNOWN,0);
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stop_hitting = (hit_all == 1) ? false : true;
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@@ -3934,13 +3934,13 @@ void do_poison()
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bool some_poison = false;
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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if (univ.party[i].status[2] > 0)
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some_poison = true;
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if (some_poison == true) {
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add_string_to_buf("Poison: ");
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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if (univ.party[i].status[2] > 0) {
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r1 = get_ran(univ.party[i].status[2],1,6);
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damage_pc(i,r1,DAMAGE_POISON,MONSTER_TYPE_UNKNOWN,0);
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@@ -3963,14 +3963,14 @@ void handle_disease()
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bool disease = false;
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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if (univ.party[i].status[7] > 0)
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disease = true;
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if (disease == true) {
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add_string_to_buf("Disease: ");
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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if (univ.party[i].status[7] > 0) {
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r1 = get_ran(1,1,10);
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switch (r1) {
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@@ -4011,14 +4011,14 @@ void handle_acid()
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bool some_acid = false;
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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if (univ.party[i].status[13] > 0)
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some_acid = true;
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if (some_acid == true) {
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add_string_to_buf("Acid: ");
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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if (univ.party[i].status[13] > 0) {
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r1 = get_ran(univ.party[i].status[13],1,6);
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damage_pc(i,r1,DAMAGE_MAGIC,MONSTER_TYPE_UNKNOWN,0);
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@@ -4034,7 +4034,7 @@ bool no_pcs_left()
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short i = 0;
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while (i < 6) {
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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return false;
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i++;
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}
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@@ -4075,8 +4075,8 @@ void end_combat()
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short i;
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for (i = 0; i < 6; i++) {
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if (univ.party[i].main_status == MAIN_STATUS_FLED)
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univ.party[i].main_status = MAIN_STATUS_ALIVE;
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if(univ.party[i].main_status == eMainStatus::FLED)
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univ.party[i].main_status = eMainStatus::ALIVE;
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univ.party[i].status[0] = 0;
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univ.party[i].status[1] = 0;
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univ.party[i].status[3] = 0;
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@@ -4086,7 +4086,7 @@ void end_combat()
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}
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combat_active_pc = 6;
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current_pc = store_current_pc;
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if (univ.party[current_pc].main_status != 1)
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if(univ.party[current_pc].main_status != eMainStatus::ALIVE)
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current_pc = first_active_pc();
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put_item_screen(stat_window,0);
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draw_buttons(0);
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@@ -4214,7 +4214,7 @@ bool combat_cast_mage_spell()
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1) {
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if(univ.party[i].main_status == eMainStatus::ALIVE) {
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univ.party[i].status[3] = min(8,
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univ.party[i].status[3] + ((spell_num == 39) ? 1 + univ.party[current_pc].level / 8 + bonus : 3 + bonus));
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if (spell_num == 55) {
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@@ -4370,7 +4370,7 @@ bool combat_cast_priest_spell()
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case 38:
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univ.party[current_pc].cur_sp -= s_cost[1][spell_num];
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1) {
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if(univ.party[i].main_status == eMainStatus::ALIVE) {
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univ.party[i].status[1] += univ.party[current_pc].level / 3;
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add_missile(pc_pos[i],8,0,0,0);
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}
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@@ -4729,14 +4729,14 @@ void scloud_space(short m,short n)
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if (overall_mode >= MODE_COMBAT)
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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if (pc_pos[i] == target) {
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curse_pc(i,get_ran(1,1,2));
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}
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if (overall_mode < MODE_COMBAT)
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if (target == univ.town.p_loc) {
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == 1)
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if(univ.party[i].main_status == eMainStatus::ALIVE)
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curse_pc(i,get_ran(1,1,2));
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}
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}
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@@ -4753,7 +4753,7 @@ void web_space(short m,short n)
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if (overall_mode >= MODE_COMBAT)
|
||||
for (i = 0; i < 6; i++)
|
||||
if (univ.party[i].main_status == 1)
|
||||
if(univ.party[i].main_status == eMainStatus::ALIVE)
|
||||
if (pc_pos[i] == target) {
|
||||
web_pc(i,3);
|
||||
}
|
||||
@@ -4775,7 +4775,7 @@ void sleep_cloud_space(short m,short n)
|
||||
|
||||
if (overall_mode >= MODE_COMBAT)
|
||||
for (i = 0; i < 6; i++)
|
||||
if (univ.party[i].main_status == 1)
|
||||
if(univ.party[i].main_status == eMainStatus::ALIVE)
|
||||
if (pc_pos[i] == target) {
|
||||
sleep_pc(i,3,STATUS_ASLEEP,0);
|
||||
}
|
||||
|
Reference in New Issue
Block a user