Move a lot of item-related functions into the player and party classes
- Rearrange alchemy code a little to fix a possible situation with two-ingredient potions where you only have one of the first ingredient - instead of removing the second ingredient, it would have removed the next item in your inventory - Equippable item abilities that have an ability strength now stack if you have multiple items with the same ability equipped
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@@ -772,9 +772,7 @@ bool load_party_v1(fs::path file_to_load, cUniverse& univ, bool town_restore, bo
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univ.party.append(store_party);
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univ.party.append(store_setup);
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univ.party.void_pcs();
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for(int i = 0; i < 6; i++)
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univ.party.add_pc(store_pc[i]);
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univ.party.append(store_pc);
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if(in_scen){
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univ.out.append(store_out_info);
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if(town_restore){
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