Consolidate active quest data into a single map
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@@ -377,7 +377,7 @@ void start_town_mode(short which_town, short entry_dir) {
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continue;
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}
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// Don't place quest items if party already started
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if(item.variety == eItemType::QUEST && univ.party.quest_status[item.item_level] != eQuestStatus::AVAILABLE) {
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if(item.variety == eItemType::QUEST && univ.party.active_quests[item.item_level].status != eQuestStatus::AVAILABLE) {
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univ.town.items.pop_back();
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continue;
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}
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