graphics: add a picture to store/show some errors,
Scene Editor: try to do not end with a fatal errors if a terrain's picture or map picture does not exist, to be improved...
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@@ -353,15 +353,38 @@ static void fill_ter_info(cDialog& me, short ter){
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cTerrain& ter_type = scenario.ter_types[ter];
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{
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cPict& pic_ctrl = dynamic_cast<cPict&>(me["graphic"]);
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pic_ctrl.setPict(ter_type.get_picture_num());
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bool bad=false;
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if (ter_type.get_picture_num().type==ePicType::PIC_TER) {
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// REMOVEME when setPict will not do fatal error
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try {
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*ResMgr::textures.get("ter" + std::to_string(1 + ter_type.get_picture_num().num / 50));
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}
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catch(...) {
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bad=true;
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}
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}
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if (!bad)
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pic_ctrl.setPict(ter_type.get_picture_num());
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else
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pic_ctrl.setPict(cPictNum(1999,ePicType::PIC_CUSTOM_TER));
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me["pict"].setTextToNum(ter_type.picture);
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}{
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cPict& pic_ctrl = dynamic_cast<cPict&>(me["seemap"]);
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pic_num_t pic = ter_type.map_pic;
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if(pic < 1000)
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pic_ctrl.setPict(pic, PIC_TER_MAP);
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else pic_ctrl.setPict(pic, PIC_CUSTOM_TER_MAP);
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me["map"].setTextToNum(pic);
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bool bad=false;
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if (ter_type.get_map_picture_num().type==ePicType::PIC_TER) {
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// REMOVEME when setPict will not do fatal error
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try {
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*ResMgr::textures.get("ter" + std::to_string(1 + ter_type.get_map_picture_num().num / 50));
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}
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catch(...) {
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bad=true;
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}
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}
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if (!bad) // FIXME the picture size is bad if we revert to the main picture
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pic_ctrl.setPict(ter_type.get_map_picture_num());
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else
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pic_ctrl.setPict(cPictNum(1999,ePicType::PIC_CUSTOM_TER));
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me["map"].setTextToNum(ter_type.map_pic);
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}
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me["number"].setTextToNum(ter);
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me["name"].setText(ter_type.name);
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@@ -318,7 +318,7 @@ static std::vector<short> get_small_icons(location at, ter_num_t t_to_draw) {
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}
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static bool get_terrain_picture(cPictNum pict, Texture &source, rectangle &from_rect)
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{
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try {
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source=Texture();
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ePicType type=pict.type;
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if (pict.num<0)
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@@ -336,8 +336,14 @@ static bool get_terrain_picture(cPictNum pict, Texture &source, rectangle &from_
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break;
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case ePicType::PIC_TER_MAP:
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source=*ResMgr::textures.get("termap");
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from_rect.left = 12*(pict.num%20);
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from_rect.top = 12*(pict.num/20);
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if (pict.num<960) {
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from_rect.left = 12*(pict.num%20);
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from_rect.top = 12*(pict.num/20);
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}
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else {
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from_rect.left = 12*20;
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from_rect.top = 12*(pict.num-960);
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}
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from_rect.right = from_rect.left+12;
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from_rect.bottom = from_rect.top+12;
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break;
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@@ -350,10 +356,17 @@ static bool get_terrain_picture(cPictNum pict, Texture &source, rectangle &from_
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default:
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break;
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}
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if (bool(source))
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return true;
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if (!source)
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throw "can not find image";
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return true;
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}
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catch (...) {
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if (pict.num==-1) // ok no picture
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return false;
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std::cerr << "Error[get_terrain_picture]: can not find picture id=" << pict.num << "type=" << int(pict.type)<< "\n";
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return false;
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source = *ResMgr::textures.get("errors");
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from_rect={0,0,40,40};
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return true;
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}
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void Set_up_win() {
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