Make sure a PC is selected when entering town combat
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@@ -734,6 +734,12 @@ void start_town_combat(short direction)
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create_town_combat_terrain();
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place_party(direction);
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if(current_pc == 6)
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for(i = 0; i < 6; i++)
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if(univ.party[i].main_status == eMainStatus::ALIVE) {
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current_pc = i;
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break;
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}
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center = pc_pos[current_pc];
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which_combat_type = 1;
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