Make sure a PC is selected when entering town combat

This commit is contained in:
2014-12-10 23:45:21 -05:00
parent 53c6188416
commit e4a4ed0427

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@@ -734,6 +734,12 @@ void start_town_combat(short direction)
create_town_combat_terrain();
place_party(direction);
if(current_pc == 6)
for(i = 0; i < 6; i++)
if(univ.party[i].main_status == eMainStatus::ALIVE) {
current_pc = i;
break;
}
center = pc_pos[current_pc];
which_combat_type = 1;