clarify asPeaceful() function for spells
I found it very confusing how many of the spells were (WHEN_COMBAT).asPeaceful(). I thought those were bugs at first.
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@@ -47,6 +47,7 @@ cSpell& cSpell::needsSelect(eSpellSelect sel) {
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return *this;
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return *this;
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}
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}
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// Mark a spell as castable by pacifist PCs
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cSpell& cSpell::asPeaceful() {
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cSpell& cSpell::asPeaceful() {
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peaceful = true;
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peaceful = true;
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return *this;
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return *this;
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