example preview button for ONCE_DIALOG
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@@ -14,6 +14,7 @@
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#include "mathutil.hpp"
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#include "dialogxml/widgets/message.hpp"
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#include "dialogxml/widgets/pict.hpp"
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#include "dialogxml/dialogs/strdlog.hpp"
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#include "tools/cursors.hpp"
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cThreeChoice::cThreeChoice
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@@ -193,3 +194,31 @@ short custom_choice_dialog(std::array<std::string, 6>& strs,short pic_num,ePicTy
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}
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return -1;
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}
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short once_dialog(cUniverse& univ, cSpecial& spec, eSpecCtxType cur_type) {
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std::array<std::string, 6> strs;
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std::array<short, 3> buttons = {-1,-1,-1};
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if(spec.m1 < 0)
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return -1;
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univ.get_strs(strs, cur_type, spec.m1);
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if(spec.m3 > 0) {
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// The first button defaults to OK if toggle is on
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buttons[0] = 1;
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buttons[1] = spec.ex1a;
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buttons[2] = spec.ex2a;
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// If button 2 and/or button 3 are provided, the first button becomes a Leave button!
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if((spec.ex1a >= 0) || (spec.ex2a >= 0))
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buttons[0] = 9;
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}
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if(spec.m3 <= 0) {
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buttons[1] = spec.ex1a;
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buttons[2] = spec.ex2a;
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}
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if((buttons[0] < 0) && (buttons[1] < 0)) {
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showError("Dialog box ended up with no buttons.");
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return -1;
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}
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return custom_choice_dialog(strs, spec.pic, ePicType(spec.pictype), buttons, true, spec.ex1c, spec.ex2c);
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}
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@@ -18,6 +18,8 @@
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#include "dialogxml/dialogs/choicedlog.hpp"
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#include "dialogxml/widgets/button.hpp"
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#include "dialogxml/widgets/pictypes.hpp"
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#include "universe/universe.hpp"
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#include "scenario/special.hpp"
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/// Basic button type template
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struct bbtt {
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@@ -74,5 +76,6 @@ public:
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};
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short custom_choice_dialog(std::array<std::string, 6>& strs,short pic_num,ePicType pic_type,std::array<short, 3>& buttons, bool anim_pict = false, short anim_loops = -1, int anim_fps = -1);
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short once_dialog(cUniverse& univ, cSpecial& spec, eSpecCtxType cur_type);
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#endif
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@@ -2564,27 +2564,8 @@ void oneshot_spec(const runtime_state& ctx) {
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break;
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case eSpecType::ONCE_DIALOG:
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check_mess = false;
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if(spec.m1 < 0)
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break;
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univ.get_strs(strs, ctx.cur_spec_type, spec.m1);
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if(spec.m3 > 0) {
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// The first button defaults to OK if toggle is on
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buttons[0] = 1;
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buttons[1] = spec.ex1a;
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buttons[2] = spec.ex2a;
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// If button 2 and/or button 3 are provided, the first button becomes a Leave button!
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if((spec.ex1a >= 0) || (spec.ex2a >= 0))
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buttons[0] = 9;
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}
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if(spec.m3 <= 0) {
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buttons[1] = spec.ex1a;
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buttons[2] = spec.ex2a;
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}
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if((buttons[0] < 0) && (buttons[1] < 0)) {
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showError("Dialog box ended up with no buttons.");
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break;
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}
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dlg_res = custom_choice_dialog(strs, spec.pic, ePicType(spec.pictype), buttons, true, spec.ex1c, spec.ex2c);
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dlg_res = once_dialog(univ, spec, ctx.cur_spec_type);
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if(dlg_res < 0) break;
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if(spec.m3 > 0) {
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if(dlg_res == 1) {
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if((spec.ex1a >= 0) || (spec.ex2a >= 0)) {
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@@ -37,8 +37,18 @@ extern cScenario scenario;
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extern cOutdoors* current_terrain;
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extern cCustomGraphics spec_scen_g;
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static bool preview_spec_enc_dlog(cDialog& me, std::string item_hit, cSpecial& special) {
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LOG("Preview clicked!");
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static bool preview_spec_enc_dlog(cDialog& me, std::string item_hit, cSpecial& special, short mode) {
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eSpecCtxType cur_type = static_cast<eSpecCtxType>(mode);
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cUniverse univ;
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univ.scenario = scenario;
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switch(special.type){
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case eSpecType::ONCE_DIALOG:
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once_dialog(univ, special, cur_type);
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break;
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default:
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break;
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}
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return true;
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}
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@@ -802,8 +812,6 @@ static void put_spec_enc_in_dlog(cDialog& me, node_stack_t& edit_stack) {
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setup_node_field(me, "jump", spec.jumpto, info.jump(spec));
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if(info.can_preview){
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using namespace std::placeholders;
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me["preview-dialog"].attachClickHandler(std::bind(preview_spec_enc_dlog, _1, _2, std::ref(spec)));
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me["preview-dialog"].show();
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}else{
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me["preview-dialog"].hide();
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@@ -1401,8 +1409,11 @@ bool edit_spec_enc(short which_node,short mode,cDialog* parent) {
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return true;
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});
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special["back"].hide();
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edit_stack.push({which_node,mode,the_node});
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special["preview-dialog"].attachClickHandler(std::bind(preview_spec_enc_dlog, _1, _2, std::ref(edit_stack.top().node), mode));
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put_spec_enc_in_dlog(special, edit_stack);
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special.setResult(false);
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