example preview button for ONCE_DIALOG
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@@ -2564,27 +2564,8 @@ void oneshot_spec(const runtime_state& ctx) {
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break;
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case eSpecType::ONCE_DIALOG:
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check_mess = false;
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if(spec.m1 < 0)
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break;
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univ.get_strs(strs, ctx.cur_spec_type, spec.m1);
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if(spec.m3 > 0) {
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// The first button defaults to OK if toggle is on
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buttons[0] = 1;
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buttons[1] = spec.ex1a;
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buttons[2] = spec.ex2a;
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// If button 2 and/or button 3 are provided, the first button becomes a Leave button!
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if((spec.ex1a >= 0) || (spec.ex2a >= 0))
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buttons[0] = 9;
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}
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if(spec.m3 <= 0) {
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buttons[1] = spec.ex1a;
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buttons[2] = spec.ex2a;
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}
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if((buttons[0] < 0) && (buttons[1] < 0)) {
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showError("Dialog box ended up with no buttons.");
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break;
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}
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dlg_res = custom_choice_dialog(strs, spec.pic, ePicType(spec.pictype), buttons, true, spec.ex1c, spec.ex2c);
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dlg_res = once_dialog(univ, spec, ctx.cur_spec_type);
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if(dlg_res < 0) break;
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if(spec.m3 > 0) {
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if(dlg_res == 1) {
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if((spec.ex1a >= 0) || (spec.ex2a >= 0)) {
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