Fixed several bugs in Win32 Char Editor :
- Corrected the edit day option so that it sets the day to the one specified and not to the day after. - Fixed the saving function : now changes can be saved outdoors (that was crashing at save stored_items making give_map non functional). That also fixes the stored items arrays being filled with items from current town. - If in a scenario, the editor nows display the name of the town the party is in or if they are outdoor. - Giving PC items from a Mac made scenario doesn't crash the game anymore (overall Mac scenario support added) - Cleaned the ressource file. The executable is now smaller. - On give items : the editor now tries to load the bladbase.exs file if the scenario file is not found. If can't locate the bladbase, the items menus are grayed. git-svn-id: http://openexile.googlecode.com/svn/trunk@29 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -2,13 +2,13 @@ void file_initialize();
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void save_file(short mode);
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void load_file();
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void leave_town();
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long do_waterfall(long flag);
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long init_data(long flag);
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void build_data_file(short mode);
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short FSWrite(HFILE file,long *len,char *buffer);
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short FSRead(HFILE file,long *len,char *buffer);
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short FSClose(HFILE file);
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short SetFPos(HFILE file, short mode, long len);
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void remove_party_from_scen();
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void Get_Path(char* path);
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void load_items_list();
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short load_items_list();
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void load_town_strings(short which_town);
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void port_scenario(scenario_data_type *scenario);
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void port_item_list();
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void flip_short(short *s);
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void flip_rect(RECT16 *s);
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void flip_spec_node(special_node_type *spec);
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