Fixed several bugs in Win32 Char Editor :
- Corrected the edit day option so that it sets the day to the one specified and not to the day after. - Fixed the saving function : now changes can be saved outdoors (that was crashing at save stored_items making give_map non functional). That also fixes the stored items arrays being filled with items from current town. - If in a scenario, the editor nows display the name of the town the party is in or if they are outdoor. - Giving PC items from a Mac made scenario doesn't crash the game anymore (overall Mac scenario support added) - Cleaned the ressource file. The executable is now smaller. - On give items : the editor now tries to load the bladbase.exs file if the scenario file is not found. If can't locate the bladbase, the items menus are grayed. git-svn-id: http://openexile.googlecode.com/svn/trunk@29 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -17,7 +17,7 @@ extern HINSTANCE store_hInstance;
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extern Boolean play_sounds,in_startup_mode;
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extern HWND mainPtr;
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extern Boolean gInBackground;
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extern party_record_type far party;
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extern party_record_type party;
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extern Boolean cat,cow,chicken,dog,sheep,monsters_going;
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extern short num_chirps_played,overall_mode;
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@@ -25,7 +25,7 @@ short last_played = 10000;
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short error_beeps = 0;
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short store_last_sound_played = 0;
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Boolean far always_asynch[100] = {FALSE,FALSE,FALSE,FALSE,FALSE,
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Boolean always_asynch[100] = {FALSE,FALSE,FALSE,FALSE,FALSE,
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TRUE,TRUE,FALSE,FALSE,FALSE,
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TRUE,FALSE,FALSE,FALSE,FALSE, // 10
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FALSE,FALSE,FALSE,FALSE,FALSE,
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@@ -45,7 +45,7 @@ Boolean far always_asynch[100] = {FALSE,FALSE,FALSE,FALSE,FALSE,
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TRUE,FALSE,FALSE,FALSE,FALSE,
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FALSE,TRUE,FALSE,FALSE,FALSE, // 90
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FALSE,FALSE,FALSE,FALSE,FALSE};
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Boolean far load_when_play[100] = {
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Boolean load_when_play[100] = {
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0,0,1,1,1,0,0,1,1,1,
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0,0,0,1,0,1,1,1,1,1,
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1,1,0,1,1,1,1,0,1,1,
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@@ -58,7 +58,7 @@ Boolean far load_when_play[100] = {
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1,0,1,1,1,1,1,1,1,0
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};
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short far can_ignore[100] = {
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short can_ignore[100] = {
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0,0,0,0,0,5,3,0,0,0,
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5,5,5,0,5,0,0,0,0,0,
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0,0,5,0,0,0,0,0,0,2,
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