undo/redo for editing intro text/picture

This commit is contained in:
2025-06-19 10:22:11 -05:00
parent f7d145db70
commit e04e261afa
5 changed files with 72 additions and 15 deletions

View File

@@ -184,16 +184,16 @@ std::ostream& operator<< (std::ostream& out, eContentRating rating);
// Store a version the scenario details for undo history.
// This could be made a struct that cScenario contains, and that would eliminate the next 2 functions, but it would
// require changing every reference to these detail values in the game code, making them more verbose. I don't know
// require changing every reference to these detail values in the game and fileio code, making them more verbose. I don't know
// if that's worth it.
struct scenario_details_t {
struct scen_details_t {
unsigned short difficulty;
eContentRating rating;
std::string scen_name;
unsigned char ver[3];
std::string teaser_text[2];
std::string contact_info[2];
bool operator==(const scenario_details_t& other) const {
bool operator==(const scen_details_t& other) const {
CHECK_EQ(other, difficulty);
CHECK_EQ(other, rating);
CHECK_EQ(other, scen_name);
@@ -205,10 +205,10 @@ struct scenario_details_t {
if(this->contact_info[i] != other.contact_info[i]) return false;
return true;
}
bool operator!=(const scenario_details_t& other) const { return !(*this == other); }
bool operator!=(const scen_details_t& other) const { return !(*this == other); }
};
inline scenario_details_t details_from_scen(cScenario& scen) {
inline scen_details_t details_from_scen(cScenario& scen) {
return {
scen.difficulty,
scen.rating,
@@ -219,7 +219,7 @@ inline scenario_details_t details_from_scen(cScenario& scen) {
};
}
inline void scen_set_details(cScenario& scen, scenario_details_t details) {
inline void scen_set_details(cScenario& scen, scen_details_t details) {
scen.difficulty = details.difficulty;
scen.rating = details.rating;
scen.scen_name = details.scen_name;
@@ -231,4 +231,30 @@ inline void scen_set_details(cScenario& scen, scenario_details_t details) {
scen.contact_info[i] = details.contact_info[i];
}
// Store a version the scenario intro text/icon# for undo history.
// This could be made a struct that cScenario contains, and that would eliminate the next 2 functions, but it would
// require changing every reference to these detail values in the game and fileio code, making them more verbose. I don't know
// if that's worth it.
struct scen_intro_t {
unsigned short intro_pic;
std::array<std::string, 6> intro_strs;
bool operator==(const scen_intro_t& other) const {
CHECK_EQ(other, intro_pic);
for(int i = 0; i < intro_strs.size(); ++i){
if(intro_strs[i] != other.intro_strs[i]) return false;
}
return true;
}
bool operator!=(const scen_intro_t& other) const { return !(*this == other); }
};
inline scen_intro_t intro_from_scen(cScenario& scen) {
return { scen.intro_pic, scen.intro_strs };
}
inline void scen_set_intro(cScenario& scen, scen_intro_t details) {
scen.intro_pic = details.intro_pic;
scen.intro_strs = details.intro_strs;
}
#endif