- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -82,7 +82,7 @@ namespace legacy {
char awkward, bonus, protection, charges, type;
unsigned char graphic_num,ability, type_flag, is_special;
short value;
Boolean identified, magic;
bool identified, magic;
unsigned char weight, description_flag;
char full_name[25], name[15];
unsigned char reserved1,reserved2;
@@ -204,13 +204,13 @@ namespace legacy {
struct horse_record_type {
location horse_loc,horse_loc_in_sec,horse_sector;
short which_town;
Boolean exists,property;
bool exists,property;
};
struct boat_record_type {
location boat_loc,boat_loc_in_sec,boat_sector;
short which_town;
Boolean exists,property;
bool exists,property;
};
struct talk_save_type {
@@ -236,7 +236,7 @@ namespace legacy {
};
struct outdoor_creature_type {
Boolean exists;
bool exists;
short direction;
out_wandering_type what_monst;
location which_sector,m_loc;
@@ -262,7 +262,7 @@ namespace legacy {
talk_save_type talk_save[120];
short direction,at_which_save_slot;
char alchemy[20];
Boolean can_find_town[200];
bool can_find_town[200];
short key_times[100];
short party_event_timers[30];
short global_or_town[30];
@@ -322,10 +322,10 @@ namespace legacy {
short max_health,cur_health,max_sp,cur_sp,experience,skill_pts,level;
short status[15];
item_record_type items[24];
Boolean equip[24];
Boolean priest_spells[62],mage_spells[62];
bool equip[24];
bool priest_spells[62],mage_spells[62];
short which_graphic,weap_poisoned;
Boolean advan[15],traits[15];
bool advan[15],traits[15];
short race,exp_adj,direction;
};
@@ -349,9 +349,9 @@ namespace legacy {
short town_num, difficulty;
town_record_type town;
char explored[64][64];
Boolean hostile;
bool hostile;
creature_list_type monst;
Boolean in_boat;
bool in_boat;
location p_loc;
};