- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -22,7 +22,7 @@ void char_win_draw_string(WindowPtr dest_window,Rect dest_rect,char *str,short m
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void char_port_draw_string(GrafPtr dest_window,Rect dest_rect,char *str,short mode,short line_height,bool main_win);
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void win_draw_string(GrafPtr dest_window,Rect dest_rect,Str255 str,short mode,short line_height,bool main_win);
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short string_length(char *str);
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//OSStatus flip_pict(OSType domain, OSType type, short id, void *ptr, UInt32 size, Boolean isNative, void *refcon);
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//OSStatus flip_pict(OSType domain, OSType type, short id, void *ptr, UInt32 size, bool isNative, void *refcon);
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//void draw_terrain();
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Rect calc_rect(short i, short j);
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Rect get_custom_rect (short which_rect);
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