- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -22,7 +22,7 @@ void char_win_draw_string(WindowPtr dest_window,Rect dest_rect,char *str,short m
void char_port_draw_string(GrafPtr dest_window,Rect dest_rect,char *str,short mode,short line_height,bool main_win);
void win_draw_string(GrafPtr dest_window,Rect dest_rect,Str255 str,short mode,short line_height,bool main_win);
short string_length(char *str);
//OSStatus flip_pict(OSType domain, OSType type, short id, void *ptr, UInt32 size, Boolean isNative, void *refcon);
//OSStatus flip_pict(OSType domain, OSType type, short id, void *ptr, UInt32 size, bool isNative, void *refcon);
//void draw_terrain();
Rect calc_rect(short i, short j);
Rect get_custom_rect (short which_rect);