- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -177,7 +177,7 @@ void FadeDevice( GDHandle fadeGDevice,
}
// Let's be optimistic for now and assume it is. If it breaks later, I'll try to work out how to do it properly.
Boolean IsGammaAvailable() {
bool IsGammaAvailable() {
/* GDHandle theGDevice;
if (NGetTrapAddress(kGetDeviceListTrapNum, ToolTrap) ==
@@ -193,7 +193,7 @@ Boolean IsGammaAvailable() {
// * ****************************************************************************** *
// * ****************************************************************************** *
Boolean IsOneGammaAvailable(GDHandle theGDevice) {
bool IsOneGammaAvailable(GDHandle theGDevice) {
/*
if (NGetTrapAddress(kGetDeviceListTrapNum, ToolTrap) ==
NGetTrapAddress(_Unimplemented, ToolTrap)) return(0);