- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -1,9 +1,9 @@
void activate_monster_enc(short enc_num,short str1,short str2,short strsnd,short *flip_bit);
Boolean special_trap(short trap_type,short dialog_num,short *flip_bit);
bool special_trap(short trap_type,short dialog_num,short *flip_bit);
void OTS(short str1b,short str2b,short str12a,short sound,unsigned char *flip_bit);
void DSG(short item_num,unsigned char *flip_bit,short dialog_num,short what_spec,short amt_gold,short amt_food);
Boolean GFI(short dialog_num);
Boolean run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff);
bool GFI(short dialog_num);
bool run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff);
location get_spec_loc(short which);
void start_split(short a,short b,short noise) ;