- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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void activate_monster_enc(short enc_num,short str1,short str2,short strsnd,short *flip_bit);
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Boolean special_trap(short trap_type,short dialog_num,short *flip_bit);
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bool special_trap(short trap_type,short dialog_num,short *flip_bit);
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void OTS(short str1b,short str2b,short str12a,short sound,unsigned char *flip_bit);
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void DSG(short item_num,unsigned char *flip_bit,short dialog_num,short what_spec,short amt_gold,short amt_food);
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Boolean GFI(short dialog_num);
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Boolean run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff);
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bool GFI(short dialog_num);
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bool run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff);
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location get_spec_loc(short which);
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void start_split(short a,short b,short noise) ;
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