- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -35,14 +35,14 @@ extern cScenario scenario;
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extern cUniverse univ;
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Str255 answer;
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/*Boolean (which)
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/*bool (which)
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short which;
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{
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short choice,i;
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item_record_type treas[] = {
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{0,0,0,0,0,0,0,0,0,0,0,0,FALSE,FALSE,FALSE,{0,0},"",""}
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{0,0,0,0,0,0,0,0,0,0,0,0,false,false,false,{0,0},"",""}
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};
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Boolean can_enter = TRUE;
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bool can_enter = true;
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location where;
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where = get_spec_loc(which);
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@@ -82,11 +82,11 @@ void OTS(short str1b,short str2b,short str12a,short sound,unsigned char *flip_bi
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}
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// GFI go for it ... do simple dialog check
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Boolean GFI(short dialog_num)
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bool GFI(short dialog_num)
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{
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if (FCD(dialog_num,0) > 1)
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return TRUE;
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else return FALSE;
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return true;
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else return false;
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}
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//DSG = Do Special Give
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@@ -94,7 +94,7 @@ void DSG(short item_num,unsigned char *flip_bit,short dialog_num,short what_spec
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//short special; // 0 - nah 3** - Set spec item 1000 + * give food 2000 + * give cash
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{
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short choice;
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Boolean did_give;
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bool did_give;
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cItemRec item;
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item = get_stored_item(item_num);
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@@ -106,9 +106,9 @@ void DSG(short item_num,unsigned char *flip_bit,short dialog_num,short what_spec
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return;
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if (item.variety == 0)
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did_give = TRUE;
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did_give = true;
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else did_give = give_to_party(item,0);
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if (did_give == TRUE) {
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if (did_give == true) {
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univ.party.food += amt_food;
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univ.party.gold += amt_gold;
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if (what_spec >= 0) {
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@@ -127,7 +127,7 @@ void DSG(short item_num,unsigned char *flip_bit,short dialog_num,short what_spec
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}
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Boolean run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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bool run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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//short pc_num; // 6 - BOOM! 7 - pick here
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//short trap_type; // 0 - random 1 - blade 2 - dart 3 - gas 4 - boom 5 - paralyze 6 - no
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// 7 - level drain 8 - alert 9 - big flames 10 - dumbfound 11 - disease 1
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@@ -140,13 +140,13 @@ Boolean run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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if (pc_num > 7) { // Debug
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SysBeep(50);
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ASB("TRAP ERROR! REPORT!");
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return TRUE;
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return true;
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}
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if (pc_num == 7) {
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pc_num = select_pc(1,0);
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if (pc_num == 6)
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return FALSE;
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return false;
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}
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@@ -154,8 +154,8 @@ Boolean run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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if (trap_type == TRAP_RANDOM)
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trap_type = (eTrapType) get_ran(1,1,4);
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if (trap_type == TRAP_FALSE_ALARM)
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return TRUE;
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if (trap_type == TRAP_false_ALARM)
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return true;
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if (pc_num < 6) {
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i = stat_adj(pc_num,1);
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@@ -172,7 +172,7 @@ Boolean run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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if (r1 < trap_odds[skill]) {
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add_string_to_buf(" Trap disarmed. ");
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return TRUE;
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return true;
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}
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else add_string_to_buf(" Disarm failed. ");
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}
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@@ -255,7 +255,7 @@ Boolean run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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}
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put_pc_screen();
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put_item_screen(stat_window,0);
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return TRUE;
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return true;
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}
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location get_spec_loc(short which)
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