- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -4,7 +4,7 @@ void terrain_under_rentar();
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location end_town_mode(short switching_level,location destination); // returns new party location
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void handle_leave_town_specials(short town_number, short which_spec,location start_loc) ;
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void handle_town_specials(short town_number, short entry_dir,location start_loc) ;
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Boolean abil_exists(short abil) ;
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bool abil_exists(short abil) ;
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void start_town_combat(short direction);
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short end_town_combat();
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@@ -24,7 +24,7 @@ void erase_out_specials();
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short get_town_spec_id(location where);
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void clear_map();
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pascal void draw_map (DialogPtr the_dialog, short the_item);
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Boolean is_door(location destination);
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bool is_door(location destination);
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void display_map();
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void check_done();
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Boolean quadrant_legal(short i, short j) ;
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bool quadrant_legal(short i, short j) ;
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