- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -4,7 +4,7 @@ void terrain_under_rentar();
location end_town_mode(short switching_level,location destination); // returns new party location
void handle_leave_town_specials(short town_number, short which_spec,location start_loc) ;
void handle_town_specials(short town_number, short entry_dir,location start_loc) ;
Boolean abil_exists(short abil) ;
bool abil_exists(short abil) ;
void start_town_combat(short direction);
short end_town_combat();
@@ -24,7 +24,7 @@ void erase_out_specials();
short get_town_spec_id(location where);
void clear_map();
pascal void draw_map (DialogPtr the_dialog, short the_item);
Boolean is_door(location destination);
bool is_door(location destination);
void display_map();
void check_done();
Boolean quadrant_legal(short i, short j) ;
bool quadrant_legal(short i, short j) ;