- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -44,7 +44,7 @@ void get_str(Str255 str,short i, short j);
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void drawstring(char * str);
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short string_length(char *str);
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short calc_day();
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Boolean day_reached(unsigned char which_day, unsigned char which_event);
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bool day_reached(unsigned char which_day, unsigned char which_event);
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void display_string(char *str);
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void Draw_Some_Item (GWorldPtr src_gworld, Rect src_rect, GWorldPtr targ_gworld, location target, char masked, short main_win);
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//Rect get_custom_rect (short which_rect);
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