- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -1,20 +1,20 @@
Boolean town_specials(short which,short t_num);
Boolean handle_wandering_specials (short which,short mode);
Boolean check_special_terrain(location where_check,short mode,short which_pc,short *spec_num,
Boolean *forced);
bool town_specials(short which,short t_num);
bool handle_wandering_specials (short which,short mode);
bool check_special_terrain(location where_check,short mode,short which_pc,short *spec_num,
bool *forced);
void check_fields(location where_check,short mode,short which_pc);
void use_spec_item(short item);
void use_item(short pc,short item);
Boolean use_space(location where);
Boolean adj_town_look(location where);
bool use_space(location where);
bool adj_town_look(location where);
void PSOE(short str1a,short str1b,short str2a,short str2b,
short which_special,unsigned char *stuff_done_val,short where_put);
Boolean damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
bool damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
void kill_monst(cPopulation::cCreature *which_m,short who_killed);
void special_increase_age();
void out_move_party(char x,char y) ;
void teleport_party(short x,short y,short mode);
Boolean run_stone_circle(short which);
bool run_stone_circle(short which);
void fade_party();
void change_level(short town_num,short x,short y);
void push_things();