- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,20 +1,20 @@
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Boolean town_specials(short which,short t_num);
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Boolean handle_wandering_specials (short which,short mode);
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Boolean check_special_terrain(location where_check,short mode,short which_pc,short *spec_num,
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Boolean *forced);
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bool town_specials(short which,short t_num);
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bool handle_wandering_specials (short which,short mode);
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bool check_special_terrain(location where_check,short mode,short which_pc,short *spec_num,
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bool *forced);
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void check_fields(location where_check,short mode,short which_pc);
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void use_spec_item(short item);
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void use_item(short pc,short item);
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Boolean use_space(location where);
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Boolean adj_town_look(location where);
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bool use_space(location where);
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bool adj_town_look(location where);
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void PSOE(short str1a,short str1b,short str2a,short str2b,
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short which_special,unsigned char *stuff_done_val,short where_put);
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Boolean damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
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bool damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
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void kill_monst(cPopulation::cCreature *which_m,short who_killed);
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void special_increase_age();
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void out_move_party(char x,char y) ;
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void teleport_party(short x,short y,short mode);
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Boolean run_stone_circle(short which);
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bool run_stone_circle(short which);
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void fade_party();
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void change_level(short town_num,short x,short y);
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void push_things();
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