- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -1,8 +1,8 @@
void init_party(short mode);
void init_party_scen_data();
void make_boats();
Boolean create_pc(short spot,short parent_num);
Boolean take_sp(short pc_num,short amt);
bool create_pc(short spot,short parent_num);
bool take_sp(short pc_num,short amt);
void heal_pc(short pc_num,short amt);
void heal_party(short amt);
void cure_pc(short pc_num,short amt);
@@ -23,12 +23,12 @@ void do_xp_keep(short pc_num,short mode);
void spend_xp_event_filter (short item_hit);
void do_xp_draw();
void draw_xp_skills();
Boolean spend_xp(short pc_num, short mode, short parent);
bool spend_xp(short pc_num, short mode, short parent);
short mage_lore_total();
Boolean poison_weapon( short pc_num, short how_much,short safe);
Boolean is_weapon(short pc_num,short item);
bool poison_weapon( short pc_num, short how_much,short safe);
bool is_weapon(short pc_num,short item);
void cast_spell(short type,short situation);
Boolean repeat_cast_ok(short type);
bool repeat_cast_ok(short type);
void give_party_spell(short which);
void do_mage_spell(short pc_num,short spell_num);
void do_priest_spell(short pc_num,short spell_num);
@@ -37,7 +37,7 @@ void sanctify_space(location where);
void crumble_wall(location where);
void do_mindduel(short pc_num,cPopulation::cCreature *monst);
void dispel_fields(short i,short j,short mode);
Boolean pc_can_cast_spell(short pc_num,short type,short spell_num);
bool pc_can_cast_spell(short pc_num,short type,short spell_num);
void pick_spell_event_filter (short item_hit);
short pick_spell(short pc_num,short type,short situation) ;
short stat_adj(short pc_num,short which);
@@ -46,12 +46,12 @@ void alch_choice_event_filter (short item_hit);
void do_alchemy();
short alch_choice(short pc_num);
void pc_graphic_event_filter (short item_hit);
Boolean pick_pc_graphic(short pc_num,short mode,short parent_num);
bool pick_pc_graphic(short pc_num,short mode,short parent_num);
void pc_name_event_filter (short item_hit);
Boolean pick_pc_name(short pc_num,short parent_num) ;
bool pick_pc_name(short pc_num,short parent_num) ;
void pick_trapped_monst_event_filter (short item_hit);
unsigned char pick_trapped_monst() ;
Boolean flying() ;
bool flying() ;
void acid_pc(short which_pc,short how_much);
void poison_pc(short which_pc,short how_much);
void poison_party(short how_much);
@@ -60,7 +60,7 @@ void affect_party(short type,short how_much);
void void_sanctuary(short pc_num);
void hit_party(short how_much,eDamageType damage_type);
void slay_party(eMainStatus mode);
Boolean damage_pc(short which_pc,short how_much,eDamageType damage_type,eMonsterType type_of_attacker, short sound_type);
bool damage_pc(short which_pc,short how_much,eDamageType damage_type,eMonsterType type_of_attacker, short sound_type);
void kill_pc(short which_pc,eMainStatus type);
void set_pc_moves();
void take_ap(short num);