- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,8 +1,8 @@
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void init_party(short mode);
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void init_party_scen_data();
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void make_boats();
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Boolean create_pc(short spot,short parent_num);
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Boolean take_sp(short pc_num,short amt);
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bool create_pc(short spot,short parent_num);
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bool take_sp(short pc_num,short amt);
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void heal_pc(short pc_num,short amt);
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void heal_party(short amt);
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void cure_pc(short pc_num,short amt);
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@@ -23,12 +23,12 @@ void do_xp_keep(short pc_num,short mode);
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void spend_xp_event_filter (short item_hit);
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void do_xp_draw();
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void draw_xp_skills();
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Boolean spend_xp(short pc_num, short mode, short parent);
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bool spend_xp(short pc_num, short mode, short parent);
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short mage_lore_total();
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Boolean poison_weapon( short pc_num, short how_much,short safe);
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Boolean is_weapon(short pc_num,short item);
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bool poison_weapon( short pc_num, short how_much,short safe);
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bool is_weapon(short pc_num,short item);
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void cast_spell(short type,short situation);
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Boolean repeat_cast_ok(short type);
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bool repeat_cast_ok(short type);
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void give_party_spell(short which);
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void do_mage_spell(short pc_num,short spell_num);
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void do_priest_spell(short pc_num,short spell_num);
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@@ -37,7 +37,7 @@ void sanctify_space(location where);
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void crumble_wall(location where);
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void do_mindduel(short pc_num,cPopulation::cCreature *monst);
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void dispel_fields(short i,short j,short mode);
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Boolean pc_can_cast_spell(short pc_num,short type,short spell_num);
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bool pc_can_cast_spell(short pc_num,short type,short spell_num);
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void pick_spell_event_filter (short item_hit);
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short pick_spell(short pc_num,short type,short situation) ;
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short stat_adj(short pc_num,short which);
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@@ -46,12 +46,12 @@ void alch_choice_event_filter (short item_hit);
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void do_alchemy();
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short alch_choice(short pc_num);
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void pc_graphic_event_filter (short item_hit);
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Boolean pick_pc_graphic(short pc_num,short mode,short parent_num);
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bool pick_pc_graphic(short pc_num,short mode,short parent_num);
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void pc_name_event_filter (short item_hit);
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Boolean pick_pc_name(short pc_num,short parent_num) ;
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bool pick_pc_name(short pc_num,short parent_num) ;
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void pick_trapped_monst_event_filter (short item_hit);
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unsigned char pick_trapped_monst() ;
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Boolean flying() ;
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bool flying() ;
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void acid_pc(short which_pc,short how_much);
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void poison_pc(short which_pc,short how_much);
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void poison_party(short how_much);
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@@ -60,7 +60,7 @@ void affect_party(short type,short how_much);
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void void_sanctuary(short pc_num);
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void hit_party(short how_much,eDamageType damage_type);
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void slay_party(eMainStatus mode);
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Boolean damage_pc(short which_pc,short how_much,eDamageType damage_type,eMonsterType type_of_attacker, short sound_type);
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bool damage_pc(short which_pc,short how_much,eDamageType damage_type,eMonsterType type_of_attacker, short sound_type);
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void kill_pc(short which_pc,eMainStatus type);
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void set_pc_moves();
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void take_ap(short num);
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