- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -3,7 +3,7 @@ void Initialize(void);
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void Set_Window_Drag_Bdry();
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void Handle_One_Event();
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void Handle_Activate();
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Boolean handle_dialog_event() ;
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bool handle_dialog_event() ;
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void Handle_Update();
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pascal void sbar_action(ControlHandle bar, short part);
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pascal void item_sbar_action(ControlHandle bar, short part);
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