- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,19 +1,19 @@
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void sort_pc_items(short pc_num);
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bool give_to_pc(short pc_num,cItemRec item,short print_result);
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Boolean forced_give(short item_num,short abil);
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Boolean GTP(short item_num);
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Boolean silent_GTP(short item_num);
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void give_gold(short amount,Boolean print_result);
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Boolean take_gold(short amount,Boolean print_result);
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bool forced_give(short item_num,short abil);
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bool GTP(short item_num);
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bool silent_GTP(short item_num);
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void give_gold(short amount,bool print_result);
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bool take_gold(short amount,bool print_result);
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short pc_has_abil_equip(short pc_num,short abil);
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short pc_has_abil(short pc_num,short abil);
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Boolean party_has_abil(short abil);
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Boolean party_take_abil(short abil);
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Boolean party_check_class(short item_class,short mode);
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bool party_has_abil(short abil);
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bool party_take_abil(short abil);
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bool party_check_class(short item_class,short mode);
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short pc_carry_weight(short pc_num);
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short amount_pc_can_carry(short pc_num);
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void give_food(short amount,Boolean print_result);
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short take_food(short amount,Boolean print_result);
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void give_food(short amount,bool print_result);
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short take_food(short amount,bool print_result);
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short pc_has_space(short pc_num);
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short pc_ok_to_buy(short pc_num,short cost,cItemRec item);
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void take_item(short pc_num,short which_item);
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@@ -27,13 +27,13 @@ void give_thing(short pc_num, short item_num);
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void combine_things(short pc_num);
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short dist_from_party(location where);
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void set_item_flag(cItemRec *item);
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short get_item(location place,short pc_num,Boolean check_container);
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short get_item(location place,short pc_num,bool check_container);
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void put_item_graphics();
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short get_prot_level(short pc_num,short abil);
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void make_town_hostile();
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void display_item_event_filter (short item_hit);
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short display_item(location from_loc,short pc_num,short mode, Boolean check_container);
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short display_item(location from_loc,short pc_num,short mode, bool check_container);
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//void fancy_choice_dialog_event_filter (short item_hit);
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short custom_choice_dialog(Str255 strs[6],short pic_num,short buttons[3]) ;
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//short fancy_choice_dialog(short which_dlog,short parent);
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