- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -1,19 +1,19 @@
void sort_pc_items(short pc_num);
bool give_to_pc(short pc_num,cItemRec item,short print_result);
Boolean forced_give(short item_num,short abil);
Boolean GTP(short item_num);
Boolean silent_GTP(short item_num);
void give_gold(short amount,Boolean print_result);
Boolean take_gold(short amount,Boolean print_result);
bool forced_give(short item_num,short abil);
bool GTP(short item_num);
bool silent_GTP(short item_num);
void give_gold(short amount,bool print_result);
bool take_gold(short amount,bool print_result);
short pc_has_abil_equip(short pc_num,short abil);
short pc_has_abil(short pc_num,short abil);
Boolean party_has_abil(short abil);
Boolean party_take_abil(short abil);
Boolean party_check_class(short item_class,short mode);
bool party_has_abil(short abil);
bool party_take_abil(short abil);
bool party_check_class(short item_class,short mode);
short pc_carry_weight(short pc_num);
short amount_pc_can_carry(short pc_num);
void give_food(short amount,Boolean print_result);
short take_food(short amount,Boolean print_result);
void give_food(short amount,bool print_result);
short take_food(short amount,bool print_result);
short pc_has_space(short pc_num);
short pc_ok_to_buy(short pc_num,short cost,cItemRec item);
void take_item(short pc_num,short which_item);
@@ -27,13 +27,13 @@ void give_thing(short pc_num, short item_num);
void combine_things(short pc_num);
short dist_from_party(location where);
void set_item_flag(cItemRec *item);
short get_item(location place,short pc_num,Boolean check_container);
short get_item(location place,short pc_num,bool check_container);
void put_item_graphics();
short get_prot_level(short pc_num,short abil);
void make_town_hostile();
void display_item_event_filter (short item_hit);
short display_item(location from_loc,short pc_num,short mode, Boolean check_container);
short display_item(location from_loc,short pc_num,short mode, bool check_container);
//void fancy_choice_dialog_event_filter (short item_hit);
short custom_choice_dialog(Str255 strs[6],short pic_num,short buttons[3]) ;
//short fancy_choice_dialog(short which_dlog,short parent);