- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -41,7 +41,7 @@ extern short which_pc_displayed;
|
||||
extern short mage_range[66],priest_range[66];
|
||||
extern short spell_cost[2][62],cur_town_talk_loaded;
|
||||
//extern current_town_type univ.town;
|
||||
extern Boolean in_startup_mode,give_intro_hint;
|
||||
extern bool in_startup_mode,give_intro_hint;
|
||||
extern WindowPtr mainPtr;
|
||||
extern short on_monst_menu[256];
|
||||
//extern big_tr_type t_d;
|
||||
@@ -49,7 +49,7 @@ extern ModalFilterUPP main_dialog_UPP;
|
||||
extern location tinraya_portculli[12];
|
||||
//extern piles_of_stuff_dumping_type *data_store;
|
||||
|
||||
Boolean full_roster = FALSE;
|
||||
bool full_roster = false;
|
||||
|
||||
extern short dest_personalities[40];
|
||||
extern location dest_locs[40];
|
||||
@@ -221,8 +221,8 @@ void put_pc_graphics()
|
||||
short i;
|
||||
|
||||
for (i = 3; i < 65; i++) {
|
||||
if (((store_trait_mode == 0) && (ADVEN[which_pc_displayed].mage_spells[i - 3] == TRUE)) ||
|
||||
((store_trait_mode == 1) && (ADVEN[which_pc_displayed].priest_spells[i - 3] == TRUE)))
|
||||
if (((store_trait_mode == 0) && (ADVEN[which_pc_displayed].mage_spells[i - 3] == true)) ||
|
||||
((store_trait_mode == 1) && (ADVEN[which_pc_displayed].priest_spells[i - 3] == true)))
|
||||
cd_set_led(991,i,1);
|
||||
else cd_set_led(991,i,0);
|
||||
}
|
||||
@@ -579,9 +579,9 @@ void display_monst(short array_pos,cPopulation::cCreature *which_m,short mode)
|
||||
short item_hit;
|
||||
|
||||
position = array_pos;
|
||||
full_roster = FALSE;
|
||||
full_roster = false;
|
||||
if (mode == 1) {
|
||||
full_roster = TRUE;
|
||||
full_roster = true;
|
||||
store_m = &hold_m;
|
||||
store_m->number = on_monst_menu[array_pos];
|
||||
store_m->m_d = return_monster_template((unsigned char)on_monst_menu[array_pos]);
|
||||
@@ -595,7 +595,7 @@ void display_monst(short array_pos,cPopulation::cCreature *which_m,short mode)
|
||||
|
||||
cd_create_dialog(999,mainPtr);
|
||||
|
||||
if (full_roster == FALSE) {
|
||||
if (full_roster == false) {
|
||||
cd_activate_item(999,28,0);
|
||||
cd_activate_item(999,29,0);
|
||||
}
|
||||
@@ -749,7 +749,7 @@ void pick_race_abil_event_filter(short item_hit)
|
||||
break;
|
||||
case 36: case 37: case 38: case 39: case 40:
|
||||
if (store_trait_mode != 1)
|
||||
pc->traits[item_hit - 36 + 10] = (pc->traits[item_hit - 36 + 10] == TRUE) ? FALSE : TRUE;
|
||||
pc->traits[item_hit - 36 + 10] = (pc->traits[item_hit - 36 + 10] == true) ? false : true;
|
||||
display_traits_graphics();
|
||||
get_str(abil_str,5,item_hit - 36 + 11);
|
||||
csit(1013,19,(char *) abil_str);
|
||||
@@ -758,7 +758,7 @@ void pick_race_abil_event_filter(short item_hit)
|
||||
if (item_hit >= 100)
|
||||
return;
|
||||
if (store_trait_mode != 1)
|
||||
pc->traits[item_hit - 7] = (pc->traits[item_hit - 7] == TRUE) ? FALSE : TRUE;
|
||||
pc->traits[item_hit - 7] = (pc->traits[item_hit - 7] == true) ? false : true;
|
||||
display_traits_graphics();
|
||||
get_str(abil_str,5,item_hit - 6);
|
||||
csit(1013,19,(char *) abil_str);
|
||||
@@ -829,7 +829,7 @@ void display_pc_info()
|
||||
// Fight bonuses
|
||||
for (i = 0; i < 24; i++)
|
||||
if (((ADVEN[pc].items[i].variety == 1) || (ADVEN[pc].items[i].variety == 2)) &&
|
||||
(ADVEN[pc].equip[i] == TRUE)) {
|
||||
(ADVEN[pc].equip[i] == true)) {
|
||||
if (weap1 == 24)
|
||||
weap1 = i;
|
||||
else weap2 = i;
|
||||
@@ -837,7 +837,7 @@ void display_pc_info()
|
||||
|
||||
hit_adj = stat_adj(pc,1) * 5 - (total_encumberance(pc)) * 5
|
||||
+ 5 * minmax(-8,8,ADVEN[pc].status[1]);
|
||||
if ((ADVEN[pc].traits[2] == FALSE) && (weap2 < 24))
|
||||
if ((ADVEN[pc].traits[2] == false) && (weap2 < 24))
|
||||
hit_adj -= 25;
|
||||
|
||||
dam_adj = stat_adj(pc,0) + minmax(-8,8,ADVEN[pc].status[1]);
|
||||
@@ -1265,14 +1265,14 @@ void display_2_enc_string(short val1,short val2,short val3,short val4,short soun
|
||||
// Call call this anywhere, but don't forget parent!!!
|
||||
void give_help(short help1,short help2,short parent_num)
|
||||
{
|
||||
Boolean help_forced = FALSE;
|
||||
bool help_forced = false;
|
||||
Str255 str1,str2;
|
||||
|
||||
if (help1 >= 200) {
|
||||
help_forced = TRUE;
|
||||
help_forced = true;
|
||||
help1 -= 200;
|
||||
}
|
||||
if ((PSD[SDF_NO_INSTANT_HELP] > 0) && (help_forced == FALSE))
|
||||
if ((PSD[SDF_NO_INSTANT_HELP] > 0) && (help_forced == false))
|
||||
return;
|
||||
if (univ.party.help_received[help1] > 0)
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user