- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -17,10 +17,10 @@ Rect get_monster_rect (unsigned char type_wanted,short mode) ;
Rect get_monster_template_rect (unsigned char type_wanted,short mode,short which_part) ;
Rect get_item_template_rect (short type_wanted);
unsigned char get_t_t(char x,char y); // returns terrain type at where
Boolean is_fluid(unsigned char ter_type);
Boolean is_shore(unsigned char ter_type);
Boolean is_wall(unsigned char ter_type);
Boolean is_ground(unsigned char ter_type);
bool is_fluid(unsigned char ter_type);
bool is_shore(unsigned char ter_type);
bool is_wall(unsigned char ter_type);
bool is_ground(unsigned char ter_type);
void make_town_trim(short mode);
void make_out_trim();
char add_trim_to_array(location where,unsigned char ter_type);