- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -17,10 +17,10 @@ Rect get_monster_rect (unsigned char type_wanted,short mode) ;
|
||||
Rect get_monster_template_rect (unsigned char type_wanted,short mode,short which_part) ;
|
||||
Rect get_item_template_rect (short type_wanted);
|
||||
unsigned char get_t_t(char x,char y); // returns terrain type at where
|
||||
Boolean is_fluid(unsigned char ter_type);
|
||||
Boolean is_shore(unsigned char ter_type);
|
||||
Boolean is_wall(unsigned char ter_type);
|
||||
Boolean is_ground(unsigned char ter_type);
|
||||
bool is_fluid(unsigned char ter_type);
|
||||
bool is_shore(unsigned char ter_type);
|
||||
bool is_wall(unsigned char ter_type);
|
||||
bool is_ground(unsigned char ter_type);
|
||||
void make_town_trim(short mode);
|
||||
void make_out_trim();
|
||||
char add_trim_to_array(location where,unsigned char ter_type);
|
||||
|
Reference in New Issue
Block a user