- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -2,7 +2,7 @@ void init_directories();
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void do_apple_event_open(FSSpec file_info);
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//void load_file();
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//void save_file(short mode);
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void change_rect_terrain(Rect r,unsigned char terrain_type,short probability,Boolean hollow);
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void change_rect_terrain(Rect r,unsigned char terrain_type,short probability,bool hollow);
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void swap_val(unsigned char *val,short a,short b);
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void change_val_4 (unsigned char *val,short a,short b,short c,short d);
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void change_val (unsigned char *val,short a,short b);
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@@ -28,12 +28,12 @@ void end_data_dump();
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void set_terrain(location l, unsigned char terrain_type);
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//void oops_error(short error);
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void set_up_ter_pics();
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//Boolean load_scenario();
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//bool load_scenario();
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short onm(char x_sector,char y_sector);
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void build_scen_headers();
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bool load_scenario_header(FSRef filename/*,short header_entry*/);
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//void load_spec_graphics();
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Boolean check_p (short pword);
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bool check_p (short pword);
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void build_scen_file_name (Str255 file_n);
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short town_s(short flag);
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short out_s(short flag);
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@@ -41,7 +41,7 @@ short str_size_1(short flag);
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short str_size_2(short flag);
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short str_size_3(short flag);
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short get_buf_ptr(short flag);
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Boolean check_p (short pword);
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bool check_p (short pword);
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void init_town();
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//void port_talk_nodes();
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