- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -2,7 +2,7 @@ void init_directories();
void do_apple_event_open(FSSpec file_info);
//void load_file();
//void save_file(short mode);
void change_rect_terrain(Rect r,unsigned char terrain_type,short probability,Boolean hollow);
void change_rect_terrain(Rect r,unsigned char terrain_type,short probability,bool hollow);
void swap_val(unsigned char *val,short a,short b);
void change_val_4 (unsigned char *val,short a,short b,short c,short d);
void change_val (unsigned char *val,short a,short b);
@@ -28,12 +28,12 @@ void end_data_dump();
void set_terrain(location l, unsigned char terrain_type);
//void oops_error(short error);
void set_up_ter_pics();
//Boolean load_scenario();
//bool load_scenario();
short onm(char x_sector,char y_sector);
void build_scen_headers();
bool load_scenario_header(FSRef filename/*,short header_entry*/);
//void load_spec_graphics();
Boolean check_p (short pword);
bool check_p (short pword);
void build_scen_file_name (Str255 file_n);
short town_s(short flag);
short out_s(short flag);
@@ -41,7 +41,7 @@ short str_size_1(short flag);
short str_size_2(short flag);
short str_size_3(short flag);
short get_buf_ptr(short flag);
Boolean check_p (short pword);
bool check_p (short pword);
void init_town();
//void port_talk_nodes();