- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -256,7 +256,7 @@ enum eTrapType {
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TRAP_GAS = 3, // poisons all
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TRAP_EXPLOSION = 4, // damages all => uses c_town.difficulty rather than trap_level to calculates damages (and even c_town.difficulty /13).
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TRAP_SLEEP_RAY = 5,
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TRAP_FALSE_ALARM = 6,
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TRAP_false_ALARM = 6,
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TRAP_DRAIN_XP = 7,
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TRAP_ALERT = 8, // makes town hostile
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TRAP_FLAMES = 9, // damages all => uses trap_level (*5) to calculates damages.
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