- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,14 +1,14 @@
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void init_screen_locs();
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Boolean prime_time();
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Boolean handle_action(EventRecord event);
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Boolean someone_awake();
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bool prime_time();
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bool handle_action(EventRecord event);
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bool someone_awake();
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void flash_rect(Rect to_flash);
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void flash_round_rect(Rect to_flash,short radius);
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void button_flash_rect(Rect to_flash);
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void handle_menu_spell(short spell_picked,short spell_type) ;
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void initiate_outdoor_combat(short i);
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void initiate_redraw();
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Boolean handle_keystroke(char chr,char chr2,EventRecord event);
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bool handle_keystroke(char chr,char chr2,EventRecord event);
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void menu_activate( short type);
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void do_load();
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void post_load();
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@@ -20,11 +20,11 @@ void drop_pc(short which);
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void handle_death();
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void start_new_game();
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location get_cur_direction(Point the_point);
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Boolean outd_move_party(location destination,Boolean forced);
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Boolean town_move_party(location destination,short forced);
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Boolean someone_poisoned();
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bool outd_move_party(location destination,bool forced);
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bool town_move_party(location destination,short forced);
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bool someone_poisoned();
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short nearest_monster();
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void setup_outdoors(location where);
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short get_outdoor_num();
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short count_walls(location loc);
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Boolean is_sign(unsigned char ter);
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bool is_sign(unsigned char ter);
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