- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -1,14 +1,14 @@
void init_screen_locs();
Boolean prime_time();
Boolean handle_action(EventRecord event);
Boolean someone_awake();
bool prime_time();
bool handle_action(EventRecord event);
bool someone_awake();
void flash_rect(Rect to_flash);
void flash_round_rect(Rect to_flash,short radius);
void button_flash_rect(Rect to_flash);
void handle_menu_spell(short spell_picked,short spell_type) ;
void initiate_outdoor_combat(short i);
void initiate_redraw();
Boolean handle_keystroke(char chr,char chr2,EventRecord event);
bool handle_keystroke(char chr,char chr2,EventRecord event);
void menu_activate( short type);
void do_load();
void post_load();
@@ -20,11 +20,11 @@ void drop_pc(short which);
void handle_death();
void start_new_game();
location get_cur_direction(Point the_point);
Boolean outd_move_party(location destination,Boolean forced);
Boolean town_move_party(location destination,short forced);
Boolean someone_poisoned();
bool outd_move_party(location destination,bool forced);
bool town_move_party(location destination,short forced);
bool someone_poisoned();
short nearest_monster();
void setup_outdoors(location where);
short get_outdoor_num();
short count_walls(location loc);
Boolean is_sign(unsigned char ter);
bool is_sign(unsigned char ter);