- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -27,35 +27,35 @@ void place_location();
void place_just_location();
void set_string(char *string,char *string2);
void undo_clip();
Boolean is_special(short i,short j);
bool is_special(short i,short j);
void take_special(short i,short j);
void make_special(short i,short j);
void sort_specials();
Boolean is_field_type(short i,short j,short field_type);
bool is_field_type(short i,short j,short field_type);
void make_field_type(short i,short j,short field_type);
void take_field_type(short i,short j,short field_type);
Boolean is_web(short i,short j);
bool is_web(short i,short j);
void make_web(short i,short j);
void take_web(short i,short j);
Boolean is_crate(short i,short j);
bool is_crate(short i,short j);
void make_crate(short i,short j);
void take_crate(short i,short j);
Boolean is_barrel(short i,short j);
bool is_barrel(short i,short j);
void make_barrel(short i,short j);
void take_barrel(short i,short j);
Boolean is_fire_barrier(short i,short j);
bool is_fire_barrier(short i,short j);
void make_fire_barrier(short i,short j);
void take_fire_barrier(short i,short j);
Boolean is_force_barrier(short i,short j);
bool is_force_barrier(short i,short j);
void make_force_barrier(short i,short j);
void take_force_barrier(short i,short j);
Boolean is_sfx(short i,short j,short type);
bool is_sfx(short i,short j,short type);
void make_sfx(short i,short j,short type);
void take_sfx(short i,short j,short type);
Boolean is_quickfire(short i,short j);
bool is_quickfire(short i,short j);
void make_quickfire(short i,short j);
void take_quickfire(short i,short j);
Boolean container_there(location l);
bool container_there(location l);
//void get_str(Str255 str,short i, short j);
short string_length(char *str);
Rect get_custom_rect (short which_rect);