- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -22,7 +22,7 @@ extern short current_rs_top;
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char strings_ls[NLS][40];
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char strings_rs[NRS][40];
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Boolean left_buttons_active = 1,right_buttons_active = 0;
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bool left_buttons_active = 1,right_buttons_active = 0;
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extern short left_button_status[NLS]; // 0 - clear, 1 - text, 2 - title text, 3 - tabbed text, +10 - button
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extern short right_button_status[NRS];
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extern ControlHandle right_sbar;
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