- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,7 +1,7 @@
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Boolean give_to_pc(short pc_num,cItemRec item, short print_result);
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Boolean give_to_party(cItemRec item,short print_result);
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void give_gold(short amount,Boolean print_result);
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Boolean take_gold(short amount,Boolean print_result);
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bool give_to_pc(short pc_num,cItemRec item, short print_result);
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bool give_to_party(cItemRec item,short print_result);
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void give_gold(short amount,bool print_result);
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bool take_gold(short amount,bool print_result);
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short pc_has_space(short pc_num);
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void take_item(short pc_num,short which_item);
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//void fancy_choice_dialog_event_filter (short item_hit);
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@@ -10,7 +10,7 @@ void select_pc_event_filter (short item_hit);
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short char_select_pc(short active_only,short free_inv_only,char *title);
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short select_pc(short active_only,short free_inv_only);
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short choice_dialog(short pic,short num);
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Boolean give_spec_items_event_filter (short item_hit);
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bool give_spec_items_event_filter (short item_hit);
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void give_spec_items();
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short party_total_level();
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short luck_total();
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