- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.

- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-27 19:41:06 +00:00
parent f28053ed0e
commit e0115dd668
80 changed files with 3703 additions and 3694 deletions

View File

@@ -1,7 +1,7 @@
Boolean give_to_pc(short pc_num,cItemRec item, short print_result);
Boolean give_to_party(cItemRec item,short print_result);
void give_gold(short amount,Boolean print_result);
Boolean take_gold(short amount,Boolean print_result);
bool give_to_pc(short pc_num,cItemRec item, short print_result);
bool give_to_party(cItemRec item,short print_result);
void give_gold(short amount,bool print_result);
bool take_gold(short amount,bool print_result);
short pc_has_space(short pc_num);
void take_item(short pc_num,short which_item);
//void fancy_choice_dialog_event_filter (short item_hit);
@@ -10,7 +10,7 @@ void select_pc_event_filter (short item_hit);
short char_select_pc(short active_only,short free_inv_only,char *title);
short select_pc(short active_only,short free_inv_only);
short choice_dialog(short pic,short num);
Boolean give_spec_items_event_filter (short item_hit);
bool give_spec_items_event_filter (short item_hit);
void give_spec_items();
short party_total_level();
short luck_total();