- Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.) git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
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Boolean handle_action(EventRecord event,short mode);
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bool handle_action(EventRecord event,short mode);
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void flash_rect(Rect to_flash);
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void edit_gold_or_food_event_filter (short item_hit);
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void edit_gold_or_food(short which_to_edit);
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