Fix all compiler warnings in the game code.

This commit is contained in:
2025-08-01 23:30:21 -04:00
parent afb9554eda
commit dfba555a05
5 changed files with 6 additions and 8 deletions

View File

@@ -1599,7 +1599,6 @@ bool handle_action(const sf::Event& event, cFramerateLimiter& fps_limiter) {
}
// Otherwise they're in a terrain view mode
location cur_loc = is_out() ? univ.party.out_loc : center;
auto button_hit = UI::toolbar.button_hit(mainPtr(), the_point, fps_limiter);
// MARK: Then, handle a button being hit.
@@ -2908,7 +2907,6 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
chr2 = Key::Z;
}
else {
location cur_loc = is_out() ? univ.party.out_loc : center;
location delta = directional_delta[i];
if(!handle_screen_shift(delta, need_redraw)){
if(handle_terrain_screen_actions(delta, false, false, did_something, need_redraw, need_reprint)){

View File

@@ -2165,7 +2165,7 @@ class cFilePicker {
return true;
}
bool dummyShowAuto(fs::path auto_folder, fs::path file) {
bool dummyShowAuto(fs::path auto_folder, fs::path) {
cFilePicker dummyAuto(auto_folder, false, &me, true);
dummyAuto.run();
if(dummyAuto.dummy_picker_chose){

View File

@@ -724,7 +724,6 @@ void draw_text_bar(std::pair<std::string,std::string> text) {
static bool had_statuses = false;
bool has_statuses = false;
for(auto next : univ.party.status) {
const auto& statInfo = *next.first;
if(next.second > 0) {
has_statuses = true;
}

View File

@@ -246,11 +246,11 @@ static void handleFatalError(std::string what) {
}
}
void dialog_lost_focus(sf::RenderWindow& win) {
static void dialog_lost_focus(sf::RenderWindow&) {
setWindowFloating(mini_map(), false);
}
void dialog_gained_focus(sf::RenderWindow& win) {
static void dialog_gained_focus(sf::RenderWindow&) {
setWindowFloating(mini_map(), true);
if(map_visible){
makeFrontWindow(mini_map());

View File

@@ -2070,7 +2070,7 @@ static bool finish_pick_spell(cDialog& me, bool spell_toast, const short store_s
return true;
}
eCastStatus check_can_cast(const cPlayer& pc, eSkill type) {
static eCastStatus check_can_cast(const cPlayer&, eSkill) {
return CAST_OK;
}
@@ -2080,6 +2080,7 @@ void print_cast_status(eCastStatus status, eSkill type, std::string pc_name) {
if(!pc_name.empty()) prefix += " (" + pc_name + ")";
prefix += ": ";
switch(status){
case CAST_OK: break;
case NO_CAST_ANAMA:
add_string_to_buf(prefix + "You're an Anama!");
break;