Restore the use of a separate class for town preset creatures
This commit is contained in:
@@ -611,7 +611,7 @@ void writeTownToXml(ticpp::Printer&& data, cTown& town) {
|
||||
for(size_t i = 0; i < town.max_monst(); i++) {
|
||||
data.OpenElement("creature");
|
||||
data.PushAttribute("id", i);
|
||||
cCreature& preset = town.creatures(i);
|
||||
cTownperson& preset = town.creatures(i);
|
||||
data.PushElement("type", preset.number);
|
||||
data.PushElement("attitude", preset.start_attitude);
|
||||
data.PushElement("mobility", preset.mobility);
|
||||
|
Reference in New Issue
Block a user