Restore the use of a separate class for town preset creatures
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@@ -264,7 +264,7 @@ void start_town_mode(short which_town, short entry_dir) {
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}
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else {
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// First set up the values.
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cCreature& preset = univ.town->creatures(i);
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cTownperson& preset = univ.town->creatures(i);
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univ.town.monst.assign(i, preset, univ.scenario.scen_monsters[preset.number], PSD[SDF_EASY_MODE], univ.difficulty_adjust());
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if(univ.town.monst[i].spec_enc_code > 0)
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