Implement the remaining Choose buttons for the special node edit dialog.

Also:
- Fix text response node using wrong string for response matching
- Fix inability to change PC race during party creation
- Info string area in select trait dialog widened considerably
This commit is contained in:
2014-12-27 17:25:46 -05:00
parent ddbc143c84
commit df25711e87
8 changed files with 194 additions and 301 deletions

View File

@@ -0,0 +1,9 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<field name='str1' top='32' left='53' width='293' height='96'/>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='169' height='16'>Editing Special Message:</text>
<button name='okay' type='regular' top='134' left='285'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='134' left='219'>Cancel</button>
</dialog>

View File

@@ -34,7 +34,7 @@
<led name='good10' state='off' top='157' left='416'/>
<text size='large' top='30' left='55' width='65' height='18'>Species:</text>
<text name='xp' framed='true' top='352' left='254' width='50' height='16'/>
<text name='info' framed='true' top='282' left='15' width='149' height='59'>Select species and traits.</text>
<text name='info' framed='true' top='282' left='15' width='300' height='59'>Select species and traits.</text>
<!--
TODO: If it looks wrong in-game, try reverting to original label widths.
Original label widths were: 75 75 92 75 75 116 75 75 126 116 75 75 126