Merge pull request #458 from NQNStudios:credits-overhaul
Auto-generated credits / Update the credits from IndieGOGO
This commit is contained in:
@@ -1,4 +1,8 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!--
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WARNING! This file is generated by pkg/generate-credits.py from
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tpkg/credits/about-boe-template.xml. Do not modify it manually!
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-->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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@@ -9,67 +13,117 @@
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Blades of Exile v2.0 alpha <br/>
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Copyright 1997-2015, Spiderweb Software, Inc., All rights reserved.
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</text>
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<pane top='42' left='50' width='400' height='67'>
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<pane top='42' left='50' width='400' height='100'>
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<text size='large' top='42' left='150' width='300' height='17'>------ CREDITS ------</text>
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<!-- TODO: Get a proper right-aligned text setting so that I don't have to use this hack of weird numbers of spaces -->
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<!-- The height of this text needs to be 10 times the number of lines. -->
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<text top='52' left='50' width='400' height='240'>
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ORIGINAL GAME: <br/>
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Concept, Design, Programming: <br/>
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Graphics: <br/>
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Business Manager: <br/>
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Title/Splash Screens: <br/>
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<br/>
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OPEN SOURCE CREDITS: <br/>
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Programming: <br/><br/><br/><br/><br/><br/><br/>
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Graphics: <br/><br/><br/><br/><br/>
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Testing and Troubleshooting: <br/>
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<br/>
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SCENARIO FIXES AND UPDATES: <br/>
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Bandit Busywork: <br/>
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ORIGINAL GAME: <br/><br/><br/><br/><br/><br/>
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OPEN SOURCE CREDITS: <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
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SCENARIO FIXES AND UPDATES: <br/><br/>
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</text>
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<!-- The height of this text needs to be 10 times the number of lines. -->
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<!-- Also make sure that it properly aligns with the previous text. -->
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<!-- Comments are included to aid with this. Don't mess it up! Test it to be sure! -->
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<text top='52' left='250' width='230' height='240'>
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<!-- This text is right-aligned and fills out the above text with sub-headings -->
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<text top='52' left='50' width='180' height='660' align='right'>
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<br/>
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Concept, Design, Programming: <br/>
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Graphics: <br/>
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Business Manager: <br/>
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Title/Splash Screens: <br/>
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<br/>
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<br/>
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Programming: <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
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Graphics: <br/><br/><br/><br/><br/><br/>
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Testing and Troubleshooting: <br/><br/>
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Funding: <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
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<br/><br/>
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Bandit Busywork: <br/>
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</text>
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<text top='52' left='250' width='230' height='660'>
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<!-- ORIGINAL GAME --><br/>
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<!-- Concept, Design, Programming -->Jeff Vogel (SpidWeb@spidweb.com) <br/>
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<!-- Graphics -->Andrew Hunter (Wormius@aol.com) <br/>
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<!-- Business Manager -->Mariann Krizsan (krizsan@spidweb.com)<br/>
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<!-- Title/Splash Screens -->James Ernest (ernest@speakeasy.org) <br/>
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<!-- Concept, Design, Programming -->Jeff Vogel <br/>
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<!-- Graphics -->Andrew Hunter <br/>
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<!-- Business Manager -->Mariann Krizsan <br/>
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<!-- Title/Splash Screens -->James Ernest <br/>
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<br/><!-- OPEN SOURCE CREDITS --><br/>
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<!-- Programming -->Khoth <br/>
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Ormus <br/>
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Chokboyz <br/>
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Celtic Minstrel <br/>
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Ben Scott <br/>
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Sylae Corell <br/>
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xq <br/>
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<!-- Graphics -->The Almighty Doer of Stuff <br/>
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Mistb0rn <br/>
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Celtic Minstrel <br/>
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Kelyar-Ihrno <br/>
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Jewels <br/>
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<!-- Testing and Troubleshooting -->The Almighty Doer of Stuff <br/>
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Ormus <br/>
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Chokboyz <br/>
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Celtic Minstrel <br/>
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Ben Scott <br/>
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Sylae Corell <br/>
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xq <br/>
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Daerogami <br/>
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NQNStudios <br/>
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Sei Satzparad <br/>
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Brendan Miller <br/>
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<!-- Graphics -->The Almighty <br/>
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Doer of Stuff <br/>
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Mistb0rn <br/>
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Celtic Minstrel <br/>
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Kelyar-Ihrno <br/>
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Jewels <br/>
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<!-- Testing and Troubleshooting -->The Almighty <br/>
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Doer of Stuff <br/>
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<!-- Funding -->Alan Elkins <br/>
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Alan Monroe <br/>
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Amanda Klecker <br/>
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Andrew Flicker <br/>
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Anonymous <br/>
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Baste Nesse Buanes <br/>
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Bret Rodabaugh <br/>
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Dylan Nugent <br/>
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Evan Mulrooney <br/>
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Jake Harrelson <br/>
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Jared Forcinito <br/>
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Jeff Potter <br/>
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Jeff Vogel <br/>
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Jeremy Bracegirdle <br/>
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Joel Joslin <br/>
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Joshua Murphy <br/>
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Juan Dionicio Becerra <br/>
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Kelandon <br/>
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Kelson (Andulos) <br/>
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K L <br/>
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Laura Nelson <br/>
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Mariann Krizsan <br/>
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Mike Lapinsky <br/>
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Nick Chaimov <br/>
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Nick Fisher <br/>
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Nicole Tietz-Sokolskaya <br/>
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Nikki Jeffery <br/>
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Noah Nelson <br/>
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Ruby Paterson <br/>
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Samael <br/>
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Sean Hayden <br/>
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Souren Papazian <br/>
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Tony Martyn <br/>
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Tony Vazquez <br/>
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Trent Nelson <br/>
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Vida Krevs <br/>
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William Hensley <br/>
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<br/><!-- SCENARIO FIXES AND UPDATES --><br/>
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<!-- Bandit Busywork -->The Almighty Doer of Stuff <br/>
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</text>
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</pane>
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<text top='110' left='50' width='410' height='51'>
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<text top='153' left='50' width='410' height='51'>
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Blades of Exile is brought to you by Spiderweb Software - <br/>
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"Where our aberrations become your reality." <br/>
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"Blades of Exile" and Spiderweb Software are trademarks of Spiderweb Software.
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</text>
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<text top='162' left='50' width='424' height='145'>
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Open Blades of Exile is brought to you from the hard work of volunteers who are passionate about this software.
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<text relative='pos-in pos' rel-anchor='prev' top='0' left='-8' width='424'>
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Open Blades of Exile is sustained by the hard work of passionate volunteers.
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We sincerely hope you enjoy, share, and discuss this game, and maybe even make and release your own scenario!<br/>
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Open Blades of Exile is a modification of Blades of Exile, created by Spiderweb Software, Inc. in 1997.
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It is released under GNU GPL 2.0+. The source code can be found at https://github.com/calref/cboe/.
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It is released under GNU GPL 2.0+. The source code can be found here:
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</text>
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<text top='240' left='60' width='353' height='66'>
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Comments and questions? The creators and maintainers of Exile want to hear them.
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Visit http://www.spidweb.com/, where you can find the official discussion forum and other great games!
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<br/>Or open a ticket at https://github.com/calref/cboe/issues.
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<text name= 'src' relative='pos-in pos' rel-anchor='prev' top='10' left='16' colour='link' underline='true'>
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https://github.com/calref/cboe/
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</text>
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<button name='okay' type='regular' top='299' left='435'>OK</button>
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<text relative='neg pos' rel-anchor='prev' top='0' left='16' width='353'>
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Comments and questions? The maintainers of Open Blades of Exile want to hear them.<br/>
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Open a ticket here:
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</text>
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<text name= 'issues' relative='pos-in pos' rel-anchor='prev' top='0' left='16' colour='link' underline='true'>
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https://github.com/calref/cboe/issues
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</text>
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<button name='okay' relative='neg' type='regular' top='30' left='70'>OK</button>
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</dialog>
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 23 KiB |
@@ -164,6 +164,14 @@
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<xs:attributeGroup ref="frame"/>
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<xs:attributeGroup ref="font"/>
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<xs:attribute name="underline" type="bool"/>
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<xs:attribute name="align">
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<xs:simpleType>
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<xs:restriction base="xs:token">
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<xs:enumeration value="left"/>
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<xs:enumeration value="right"/>
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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<xs:attribute ref="def-key"/>
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<xs:attribute name="fromlist" default="none" type="xs:string"/>
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<xs:attributeGroup ref="rect-size"/>
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