Merge pull request #251 from x-qq/fix_scrollbar_segfaults
fix for scrollbar segfaults * fixes #206 * fixes broken mousewheel scrolling of the scenedit palette * removed boost threads dependency * added foundation for further refactoring of the drawing and event handling code: interfaces and drawable manager with layering * removed a bunch of unneeded redraw calls * removed some repeated recalculation of effectively constant values (boe.actions) * removed recalculation of effectively constant scrollbar and button positions (boe.graphics) Closes #251
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@@ -164,13 +164,6 @@ void update_edit_menu() {
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}
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}
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bool menuBarProcessEvent(const sf::Event&) {
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return false;
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}
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void drawMenuBar() {
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}
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@implementation MenuHandler
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-(void) menuChoice:(id) sender {
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handle_menu_choice(eMenu([[sender representedObject] intValue]));
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