Merge pull request #251 from x-qq/fix_scrollbar_segfaults
fix for scrollbar segfaults * fixes #206 * fixes broken mousewheel scrolling of the scenedit palette * removed boost threads dependency * added foundation for further refactoring of the drawing and event handling code: interfaces and drawable manager with layering * removed a bunch of unneeded redraw calls * removed some repeated recalculation of effectively constant values (boe.actions) * removed recalculation of effectively constant scrollbar and button positions (boe.graphics) Closes #251
This commit is contained in:
@@ -278,13 +278,6 @@ void menu_activate() {
|
||||
[[file_menu itemWithTitle: @"Save As…"] setEnabled: YES];
|
||||
}
|
||||
|
||||
bool menuBarProcessEvent(const sf::Event&) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void drawMenuBar() {
|
||||
}
|
||||
|
||||
@implementation MenuHandler
|
||||
-(void) monstMenu:(id) sender {
|
||||
cMonster* monst = [[sender representedObject] monst];
|
||||
|
Reference in New Issue
Block a user