Mostly various small changes toward fixing some of the major bugs
git-svn-id: http://openexile.googlecode.com/svn/trunk@47 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -15,7 +15,7 @@ void combat_run_monst();
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void do_monster_turn();
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void monster_attack_pc(short who_att,short target);
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void monster_attack_monster(short who_att,short attackee);
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void monst_fire_missile(short m_num,short skill,short bless,short level,location source,short target);
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void monst_fire_missile(short m_num,short bless,short level,location source,short target);
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bool monst_breathe(cPopulation::cCreature *caster,location targ_space,short dam_type);
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bool monst_cast_mage(cPopulation::cCreature *caster,short targ);
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bool monst_cast_priest(cPopulation::cCreature *caster,short targ);
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