renamed sounds to match filenames in source (lowercase .wav), fixed up scenario and character editors
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40
src/scenedit/scen.menus.linux.cpp
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40
src/scenedit/scen.menus.linux.cpp
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#include "scen.menus.hpp"
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#include <map>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "scenario.hpp"
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#include "winutil.hpp"
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// This is the index of each menu on the menubar
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enum {
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FILE_MENU_POS = 0,
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EDIT_MENU_POS = 1,
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SCEN_MENU_POS = 2,
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TOWN_MENU_POS = 3,
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OUT_MENU_POS = 4,
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HELP_MENU_POS = 6,
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};
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extern sf::RenderWindow mainPtr;
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extern cScenario scenario;
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std::map<int,eMenu> menuChoices;
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void init_menubar() {
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}
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void shut_down_menus(short mode) {
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}
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#include "cursors.hpp"
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#include "fileio.hpp"
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#include "scen.actions.hpp"
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extern short cur_town;
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extern location cur_out;
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extern cTown* town;
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extern cOutdoors* current_terrain;
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extern bool change_made, ae_loading;
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void set_up_apple_events(int argc, char* argv[]) {
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}
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