renamed sounds to match filenames in source (lowercase .wav), fixed up scenario and character editors

This commit is contained in:
ultra
2016-10-11 23:19:51 -04:00
committed by Celtic Minstrel
parent 057aade18b
commit dde0212dc4
106 changed files with 93 additions and 2 deletions

View File

@@ -20,6 +20,10 @@ elif str(platform) == "win32":
pc.menus.win.cpp
"""))
pced_sources.append(env.RES('#rsrc/menus/CharEditor.rc'))
elif str(platform) == "posix":
pced_sources.extend(Split("""
pc.menus.linux.cpp
"""))
pced = env.Program("#build/bin/BoE Character Editor", pced_sources + common_sources + party_classes)

View File

@@ -0,0 +1,42 @@
#include "pc.menus.hpp"
#include <map>
#include <SFML/Graphics/RenderWindow.hpp>
#include "universe.hpp"
#include "winutil.hpp"
// This is the index of each menu on the menubar
enum {
FILE_MENU_POS = 0,
PARTY_MENU_POS = 1,
SCEN_MENU_POS = 2,
ITEMS_MENU_POS = 3,
HELP_MENU_POS = 7,
};
extern sf::RenderWindow mainPtr;
extern cUniverse univ;
extern bool scen_items_loaded, party_in_scen;
extern fs::path file_in_mem;
std::map<int,eMenu> menuChoices;
void init_menubar() {
}
void update_item_menu() {
}
void menu_activate() {
}
#include "cursors.hpp"
#include "fileio.hpp"
#include "pc.fileio.hpp"
extern bool party_in_scen, scen_items_loaded;
extern fs::path file_in_mem;
void set_up_apple_events(int argc, char* argv[]) {
}