replace the debug flag with a release flag
This commit is contained in:
14
SConstruct
14
SConstruct
@@ -8,7 +8,7 @@ opts = Variables(None, ARGUMENTS)
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opts.Add(EnumVariable('OS', "Target platform", str(Platform()), ('darwin', 'win32', 'posix')))
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opts.Add('toolset', "Toolset to pass to the SCons builder", 'default')
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opts.Add(BoolVariable('debug', "Build with debug symbols and no optimization", True))
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opts.Add(BoolVariable('release', "Build with optimization and no debug symbols", False))
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opts.Add(EnumVariable('bits', "Build for 32-bit or 64-bit architectures", '64', ('32', '64')))
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# Partial build flags -- by default, all targets will be built,
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@@ -36,6 +36,16 @@ opts.Add("LINKFLAGS", "Custom flags for the linker")
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env = Environment(variables=opts, ENV=os.environ)
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Help(opts.GenerateHelpText(env))
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# Source: https://github.com/godotengine/godot-cpp/blob/a42b3634d20b4e7088be721792bba1199277362c/SConstruct#L36
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if opts.UnknownVariables():
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unknown = opts.UnknownVariables()
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if unknown:
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print("WARNING: Unknown SCons variables were passed and will be ignored:")
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for item in unknown.items():
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print(" " + item[0] + "=" + item[1])
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if item[0] == 'debug':
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print(' NOTE: Debug builds are now the default. Pass `release=true` if you need a release build.')
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platform = env['OS']
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toolset = env['toolset']
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arch = 'x86_64' if (env['bits'] == '64') else 'x86'
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@@ -75,7 +85,7 @@ env.VariantDir('#build/obj', 'src')
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env.VariantDir('#build/obj/test', 'test')
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env.VariantDir('#build/obj/test/deps', 'deps')
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if env['debug']:
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if not env['release']:
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if platform in ['posix', 'darwin']:
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env.Append(CCFLAGS=['-g','-O0'])
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elif platform == 'win32':
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