Finally implemented the stack control, and used it for town comments in the town details dialog
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@@ -111,6 +111,8 @@ public:
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bool triggerFocusHandler(cDialog& me, std::string id, bool losingFocus);
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void setFormat(eFormat prop, short val) throw(xUnsupportedProp);
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short getFormat(eFormat prop) throw(xUnsupportedProp);
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storage_t store();
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void restore(storage_t to);
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/// Create a new LED button.
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/// @param parent The parent dialog.
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explicit cLed(cDialog* parent);
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@@ -175,6 +177,8 @@ public:
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void attachFocusHandler(focus_callback_t f) throw();
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bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods);
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bool triggerFocusHandler(cDialog& me, std::string id, bool losingFocus);
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storage_t store();
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void restore(storage_t to);
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/// Add a new LED to this group.
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/// @param ctrl A pointer to the LED, which should already be constructed.
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/// @param key A key to be used to look up the LED later.
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