game[junk bag]: some "basic" works on interface and help dialogs.
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@@ -54,10 +54,13 @@
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<text name='item8-detail' top='315' left='116' width='275' height='17'/>
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<!-- End of item entries -->
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<!-- Note: These two were originally framed, but I removed that because the code was unframing them before displaying the dialog. -->
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<text top='203' left='1' width='64' height='125'>
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<text top='103' left='1' width='64' height='125'>
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=Keyboard: To get item, hit 'a' - 'h'.
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To scroll, hit up and down arrows.
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</text>
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<text name='help-junk' top='195' left='1' width='64' height='125'>
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To select the junk bag, hit '7'.
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</text>
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<text name='prompt' top='347' left='1' width='66' height='79'/>
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<text name='item1-weight' top='37' left='319' width='78' height='18'/>
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<button name='item1-info' type='help' top='37' left='386'/>
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@@ -17,7 +17,7 @@
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Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
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Other buttons will appear enabling you do to other things:
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</text>
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<text top='274' left='63' width='429' height='50'>
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<text top='254' left='63' width='429' height='50'>
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Items from slain monsters normally appear unidentified.
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To identify them, take them to a sage (such as Habecker in Fort Emergence).
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Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
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@@ -34,9 +34,11 @@
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The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things.
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Many shopkeepers will buy your items, and certain sages can identify and even enchant them.
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</text>
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<text top='325' left='63' width='427' height='50'>
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<text top='305' left='63' width='427' height='50'>
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Finally, hitting the Jobs button (or typing '8') takes you to the jobs page,
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where you can see what jobs you currently have.
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Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.
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If "Show the junk bag" is enabled in the preferences, the 'Recycle Bin' button (or by typing '7')
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shows you its items.
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</text>
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</dialog>
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@@ -23,7 +23,7 @@ though in some cases rearranged a little:
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- errors.png ( "Under Construction Grunge Sign" by Free Grunge Textures - www.freestock.ca is licensed under CC BY 2.0 )
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- edsplash.png (by James Ernest)
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- fighthelp.png
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- invenbtns.png (the coin was cropped from an item graphic)
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- invenbtns.png (the coin was cropped from an item graphic, the "trash" icon is licensed under CC BY-SA 2.5)
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- invenhelp.png
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- inventory.png
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- missiles.png
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@@ -91,6 +91,8 @@ For item graphics, most are original BoE graphics, except for the following:
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- The last two rows of objects.png are by ADoS, as is graphic 17.
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- On tinyobj.png, graphics 17, 45-54, 69, and 134-138 are by ADoS.
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- On invenbtns.png, the "trash" picture is from the Tango! Desktop Project CC BY-SA 2.5.
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https://commons.wikimedia.org/wiki/File:User-trash-full-4.svg
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startanim.png has been heavily modified by ADoS with new text, but the actual pictures
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in it are still all original BoE graphics.
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107
rsrc/graphicsUndithered/CREDITS.md
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107
rsrc/graphicsUndithered/CREDITS.md
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@@ -0,0 +1,107 @@
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Graphics Credits
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================
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This is just a list of where all the graphics in this folder came from. In many cases,
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graphics will be referenced by their index as understood by the game; usually this is
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counted across first and then down, but in a few cases (like animated terrain or monsters)
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you count down and then across.
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The following files consist solely of original BoE graphics primarily by Andrew Hunter,
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though in some cases rearranged a little:
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- actionhelp.png
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- bigscenpics.png (except the fourth which is by The Almighty Doer of Stuff)
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- buttons.png
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- dlgbtnred.pm
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- dlogbtnhelp.png
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- dlogbtnled.png
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- dlogbtnlg.png
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- dlogbtnmed.ong
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- dlogbtnsm.png
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- dlogbtntall.png
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- dlogpics.png
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- errors.png ( "Under Construction Grunge Sign" by Free Grunge Textures - www.freestock.ca is licensed under CC BY 2.0 )
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- edsplash.png (by James Ernest)
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- fighthelp.png
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- invenbtns.png (the coin was cropped from an item graphic, the "trash" icon is licensed under CC BY-SA 2.5)
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- invenhelp.png
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- inventory.png
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- missiles.png
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- outhelp.png
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- pcedbuttons.png
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- pcedtitle.png
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- pcs.png (except the Vahnatai which is by Kelyar-Ihrno)
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- pixpats.png
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- scenpics.png
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- spidlogo.png
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- startbut.png
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- startsplash.png (by James Ernest)
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- startup.png
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- statarea.png
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- stathelp.png
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- talkportraits.png
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- terscreen.png
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- textbar.png
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- townhelp.png
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- transcript.png
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- trim.png
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- vehicle.png (except the last row which is by ADoS and is currently unused)
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they have been undithered with ImageMagick.
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In booms.png, the last two rows and the right-most graphic on the first row are by ADoS.
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The yellow explosion is a simple invert of the blue one. The rest are original BoE.
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In fields.png, the first four graphics were created by ADoS.
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The rest are original BoE graphics.
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Some sheets are entirely original:
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- dlogscroll.png created by Jewels (pressed versions made by Celtic Minstrel)
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For terrain graphics, most are original BoE graphics, except for the following (some of
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which are based on original BoE graphics):
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- On ter4.png, the grass hut is basically original BoE but had a shadow added by
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Celtic Minstrel.
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- On ter5.png, graphics 20-23 and 33 are by Mistb0rn. Graphics 2, 3, 18, 19, 25 are by ADoS.
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Graphics 24 and 46-49 were monster graphics in original BoE. Graphic 4 is by Celtic Minstrel
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based on original BoE graphics.
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- ter6.png is entirely by Mistb0rn.
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- ter7.png is by Mistb0rn, except the small trees (54 and 46) which are by Celtic
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Minstrel.
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- On ter8.png, graphics 0, 1, 5, 6, 10, 11, 15, 16 are by Celtic Minstrel; 18, 19, 44-49
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are by ADoS, and the rest are by Mistb0rn.
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- ter9.png is entirely by ADoS (some based on original BoE graphics).
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- On ter10.png, the base ice tiles (graphics 1 and 2) are by Mistb0rn and the rest is by
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ADoS (based on those tiles and original BoE graphics) with some tweaks by Celtic Minstrel.
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- ter11.png, ter12.png, ter13.png, and ter14.png are entirely by ADoS, except for the
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desert crater (graphic 7 on ter12.png) which is by Celtic Minstrel.
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- On teranim.png, graphic 15 is by Mistb0rn and graphic 16 is by ADoS.
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- termap.png currently just contains directly shrunken versions of the other sheets.
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For monster graphics, most are original BoE graphics, except for the following (some of
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which are based on original BoE graphics):
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- The last graphic in monst5.png (the statue) is adapted from Exile III (though BoE had a
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nearly-identical one).
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- The last graphic in monst7.png (the red slime) is by ADoS.
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- The crystal souls in monst8.png have been modified from the original to remove the
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background flooring.
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For item graphics, most are original BoE graphics, except for the following:
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- The last two rows of objects.png are by ADoS, as is graphic 17.
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- On tinyobj.png, graphics 17, 45-54, 69, and 134-138 are by ADoS.
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- On invenbtns.png, the "trash" picture is from the Tango! Desktop Project CC BY-SA 2.5.
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https://commons.wikimedia.org/wiki/File:User-trash-full-4.svg
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startanim.png has been heavily modified by ADoS with new text, but the actual pictures
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in it are still all original BoE graphics.
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In staticons.png, the last four rows are by ADoS, some with tweaks by Celtic Minstrel.
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The rest are original BoE graphics.
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Most of edbuttons.png is by ADoS. A few of the tiny icons are by Celtic Minstrel or
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unchanged from original BoE. Most of the palette buttons are based on original BoE or on
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buttons by Celtic Minstrel (some of which were themselves based on original BoE). The
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blue button is unchanged from original BoE; the + button is by Celtic Minstrel.
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