game[junk bag]: some "basic" works on interface and help dialogs.

This commit is contained in:
ALONSO Laurent
2022-01-25 10:08:45 +01:00
committed by Celtic Minstrel
parent a343ad9b9f
commit dcb82a5789
10 changed files with 150 additions and 29 deletions

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@@ -54,10 +54,13 @@
<text name='item8-detail' top='315' left='116' width='275' height='17'/>
<!-- End of item entries -->
<!-- Note: These two were originally framed, but I removed that because the code was unframing them before displaying the dialog. -->
<text top='203' left='1' width='64' height='125'>
<text top='103' left='1' width='64' height='125'>
=Keyboard: To get item, hit 'a' - 'h'.
To scroll, hit up and down arrows.
</text>
<text name='help-junk' top='195' left='1' width='64' height='125'>
To select the junk bag, hit '7'.
</text>
<text name='prompt' top='347' left='1' width='66' height='79'/>
<text name='item1-weight' top='37' left='319' width='78' height='18'/>
<button name='item1-info' type='help' top='37' left='386'/>

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@@ -17,7 +17,7 @@
Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
Other buttons will appear enabling you do to other things:
</text>
<text top='274' left='63' width='429' height='50'>
<text top='254' left='63' width='429' height='50'>
Items from slain monsters normally appear unidentified.
To identify them, take them to a sage (such as Habecker in Fort Emergence).
Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
@@ -34,9 +34,11 @@
The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things.
Many shopkeepers will buy your items, and certain sages can identify and even enchant them.
</text>
<text top='325' left='63' width='427' height='50'>
<text top='305' left='63' width='427' height='50'>
Finally, hitting the Jobs button (or typing '8') takes you to the jobs page,
where you can see what jobs you currently have.
Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.
If "Show the junk bag" is enabled in the preferences, the 'Recycle Bin' button (or by typing '7')
shows you its items.
</text>
</dialog>

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@@ -23,7 +23,7 @@ though in some cases rearranged a little:
- errors.png ( "Under Construction Grunge Sign" by Free Grunge Textures - www.freestock.ca is licensed under CC BY 2.0 )
- edsplash.png (by James Ernest)
- fighthelp.png
- invenbtns.png (the coin was cropped from an item graphic)
- invenbtns.png (the coin was cropped from an item graphic, the "trash" icon is licensed under CC BY-SA 2.5)
- invenhelp.png
- inventory.png
- missiles.png
@@ -91,6 +91,8 @@ For item graphics, most are original BoE graphics, except for the following:
- The last two rows of objects.png are by ADoS, as is graphic 17.
- On tinyobj.png, graphics 17, 45-54, 69, and 134-138 are by ADoS.
- On invenbtns.png, the "trash" picture is from the Tango! Desktop Project CC BY-SA 2.5.
https://commons.wikimedia.org/wiki/File:User-trash-full-4.svg
startanim.png has been heavily modified by ADoS with new text, but the actual pictures
in it are still all original BoE graphics.

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@@ -0,0 +1,107 @@
Graphics Credits
================
This is just a list of where all the graphics in this folder came from. In many cases,
graphics will be referenced by their index as understood by the game; usually this is
counted across first and then down, but in a few cases (like animated terrain or monsters)
you count down and then across.
The following files consist solely of original BoE graphics primarily by Andrew Hunter,
though in some cases rearranged a little:
- actionhelp.png
- bigscenpics.png (except the fourth which is by The Almighty Doer of Stuff)
- buttons.png
- dlgbtnred.pm
- dlogbtnhelp.png
- dlogbtnled.png
- dlogbtnlg.png
- dlogbtnmed.ong
- dlogbtnsm.png
- dlogbtntall.png
- dlogpics.png
- errors.png ( "Under Construction Grunge Sign" by Free Grunge Textures - www.freestock.ca is licensed under CC BY 2.0 )
- edsplash.png (by James Ernest)
- fighthelp.png
- invenbtns.png (the coin was cropped from an item graphic, the "trash" icon is licensed under CC BY-SA 2.5)
- invenhelp.png
- inventory.png
- missiles.png
- outhelp.png
- pcedbuttons.png
- pcedtitle.png
- pcs.png (except the Vahnatai which is by Kelyar-Ihrno)
- pixpats.png
- scenpics.png
- spidlogo.png
- startbut.png
- startsplash.png (by James Ernest)
- startup.png
- statarea.png
- stathelp.png
- talkportraits.png
- terscreen.png
- textbar.png
- townhelp.png
- transcript.png
- trim.png
- vehicle.png (except the last row which is by ADoS and is currently unused)
they have been undithered with ImageMagick.
In booms.png, the last two rows and the right-most graphic on the first row are by ADoS.
The yellow explosion is a simple invert of the blue one. The rest are original BoE.
In fields.png, the first four graphics were created by ADoS.
The rest are original BoE graphics.
Some sheets are entirely original:
- dlogscroll.png created by Jewels (pressed versions made by Celtic Minstrel)
For terrain graphics, most are original BoE graphics, except for the following (some of
which are based on original BoE graphics):
- On ter4.png, the grass hut is basically original BoE but had a shadow added by
Celtic Minstrel.
- On ter5.png, graphics 20-23 and 33 are by Mistb0rn. Graphics 2, 3, 18, 19, 25 are by ADoS.
Graphics 24 and 46-49 were monster graphics in original BoE. Graphic 4 is by Celtic Minstrel
based on original BoE graphics.
- ter6.png is entirely by Mistb0rn.
- ter7.png is by Mistb0rn, except the small trees (54 and 46) which are by Celtic
Minstrel.
- On ter8.png, graphics 0, 1, 5, 6, 10, 11, 15, 16 are by Celtic Minstrel; 18, 19, 44-49
are by ADoS, and the rest are by Mistb0rn.
- ter9.png is entirely by ADoS (some based on original BoE graphics).
- On ter10.png, the base ice tiles (graphics 1 and 2) are by Mistb0rn and the rest is by
ADoS (based on those tiles and original BoE graphics) with some tweaks by Celtic Minstrel.
- ter11.png, ter12.png, ter13.png, and ter14.png are entirely by ADoS, except for the
desert crater (graphic 7 on ter12.png) which is by Celtic Minstrel.
- On teranim.png, graphic 15 is by Mistb0rn and graphic 16 is by ADoS.
- termap.png currently just contains directly shrunken versions of the other sheets.
For monster graphics, most are original BoE graphics, except for the following (some of
which are based on original BoE graphics):
- The last graphic in monst5.png (the statue) is adapted from Exile III (though BoE had a
nearly-identical one).
- The last graphic in monst7.png (the red slime) is by ADoS.
- The crystal souls in monst8.png have been modified from the original to remove the
background flooring.
For item graphics, most are original BoE graphics, except for the following:
- The last two rows of objects.png are by ADoS, as is graphic 17.
- On tinyobj.png, graphics 17, 45-54, 69, and 134-138 are by ADoS.
- On invenbtns.png, the "trash" picture is from the Tango! Desktop Project CC BY-SA 2.5.
https://commons.wikimedia.org/wiki/File:User-trash-full-4.svg
startanim.png has been heavily modified by ADoS with new text, but the actual pictures
in it are still all original BoE graphics.
In staticons.png, the last four rows are by ADoS, some with tweaks by Celtic Minstrel.
The rest are original BoE graphics.
Most of edbuttons.png is by ADoS. A few of the tiny icons are by Celtic Minstrel or
unchanged from original BoE. Most of the palette buttons are based on original BoE or on
buttons by Celtic Minstrel (some of which were themselves based on original BoE). The
blue button is unchanged from original BoE; the + button is by Celtic Minstrel.

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