Really fix the talking crash this time, I'm pretty sure
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@@ -337,15 +337,8 @@ bool load_town(short which_town, cTown*& the_town){
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return true;
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}
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bool load_town(short which_town, cSpeech*& the_talk){
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if(which_town == univ.town.cur_talk_loaded) return true;
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if(univ.town.num != univ.town.cur_talk_loaded) delete the_talk;
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univ.town.cur_talk_loaded = which_town;
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if(which_town == univ.town.num) {
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the_talk = &univ.town->talking;
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return true;
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}
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the_talk = new cSpeech;
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bool load_town_talk(short which_town){
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if(univ.town.prep_talk(which_town)) return true;
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short i,n;
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long len,len_to_jump = 0;
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@@ -411,12 +404,13 @@ bool load_town(short which_town, cSpeech*& the_talk){
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return false;
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}
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port_talk_nodes(&store_talk);
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*the_talk = store_talk;
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cSpeech& the_talk = univ.town.cur_talk();
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the_talk = store_talk;
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for (i = 0; i < 170; i++) {
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len = (long) (the_talk->strlens[i]);
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n = fread(&(the_talk->talk_strs[i]), len, 1, file_id);
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the_talk->talk_strs[i][len] = 0;
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len = (long) (the_talk.strlens[i]);
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n = fread(&(the_talk.talk_strs[i]), len, 1, file_id);
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the_talk.talk_strs[i][len] = 0;
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}
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// town_type = scenario.town_size[which_town];
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