Really fix the talking crash this time, I'm pretty sure
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@@ -176,7 +176,6 @@ void finish_load_party(){
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else {
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load_town_str(univ.town.num,univ.town.record);
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load_town(univ.town.num,univ.town.record);
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univ.town.cur_talk_loaded = -1;
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for (int i = 0; i < univ.town->max_monst(); i++){
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univ.town.monst[i].targ_loc.x = 0;
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@@ -540,7 +539,6 @@ void init_town(){ // formerly part of load_town
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}
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}
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univ.town.cur_talk_loaded = -1;
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// }
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}
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