Implement a preference for this feature
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@@ -43,6 +43,7 @@
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</group>
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<text name='misc-head' size='large' relative='pos-in pos' anchor='spd-head' top='30' left='0' width='182' height='17'>Miscellaneous:</text>
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<led name='nosound' relative='pos-in pos' anchor='misc-head' top='6' left='15'>No Sounds</led>
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<led name='keyshift' relative='pos-in pos' rel-anchor='prev' top='10' left='0'>Directional keys can shift the screen</led>
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<led name='repeatdesc' relative='pos-in pos' rel-anchor='prev' top='10' left='0'>Show room descriptions more than once</led>
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<led name='easier' relative='pos-in pos' rel-anchor='prev' top='10' left='0'>Make game easier (monsters much weaker)</led>
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<led name='lesswm' relative='pos-in pos' rel-anchor='prev' top='10' left='0'>Fewer wandering monsters</led>
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@@ -1185,6 +1185,7 @@ static bool prefs_event_filter (cDialog& me, std::string id, eKeyMod) {
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else if(cur_display_mode == "br") set_pref("DisplayMode", 4);
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else if(cur_display_mode == "win") set_pref("DisplayMode", 5);
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set_pref("PlaySounds", dynamic_cast<cLed&>(me["nosound"]).getState() == led_off);
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set_pref("DirectionalKeyScrolling", dynamic_cast<cLed&>(me["keyshift"]).getState() != led_off);
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set_pref("RepeatRoomDescriptions", dynamic_cast<cLed&>(me["repeatdesc"]).getState() != led_off);
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set_pref("ShowInstantHelp", dynamic_cast<cLed&>(me["nohelp"]).getState() == led_off);
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@@ -1278,6 +1279,7 @@ void pick_preferences(bool record) {
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}
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dynamic_cast<cLed&>(prefsDlog["nosound"]).setState(get_bool_pref("PlaySounds", true) ? led_off : led_red);
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dynamic_cast<cLed&>(prefsDlog["keyshift"]).setState(get_bool_pref("DirectionalKeyScrolling", true) ? led_red : led_off);
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dynamic_cast<cLed&>(prefsDlog["repeatdesc"]).setState(get_bool_pref("RepeatRoomDescriptions") ? led_red : led_off);
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dynamic_cast<cLed&>(prefsDlog["nohelp"]).setState(get_bool_pref("ShowInstantHelp", true) ? led_off : led_red);
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if(overall_mode == MODE_STARTUP && !party_in_memory) {
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