Reduce scope of variable in startup
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@@ -38,7 +38,6 @@ rectangle startup_button[6];
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bool handle_startup_press(location the_point) {
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using kb = sf::Keyboard;
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std::string scen_name;
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short scen;
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bool force_party = false;
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the_point.x -= ul.x;
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@@ -78,19 +77,16 @@ bool handle_startup_press(location the_point) {
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break;
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}
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}
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scen = pick_prefab_scen();
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if(scen < 0) {
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if(force_party)
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party_in_memory = false;
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break;
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}
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switch(scen) {
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switch(pick_prefab_scen()) {
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case 0: scen_name = "valleydy.exs"; break;
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// if not reg, rub out
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case 1: scen_name = "stealth.exs"; break;
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case 2: scen_name = "zakhazi.exs"; break;
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//case 3: sprintf(univ.party.scen_name,"busywork.exs"); break;
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default:
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if(force_party) party_in_memory = false;
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break;
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}
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put_party_in_scen(scen_name);
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if(force_party && scen_name != univ.party.scen_name)
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@@ -108,7 +104,7 @@ bool handle_startup_press(location the_point) {
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}
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}
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scen = pick_a_scen();
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int scen = pick_a_scen();
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if(scen < 0) {
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if(force_party)
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party_in_memory = false;
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